Editing Wild Krafties creatures

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#REDIRECT [[Wild creatures]]
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[[Category:Temples]] [[Category:Combat]]
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[[File:HomeTemple.jpg|frame|Wild [[Aviaa]] infront of a Home Temple.]]
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Home Temples are specially designed spawners for wild Kraftie creatures. These devices in the game are useful for several reasons:
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# You can rez the temple at your home sim for private training sessions in lower lag areas.
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# You can demonstrate the game to others by dropping your portable home temple in your friend's sim and show them how the game is played.
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# Combine multiple temples together for groups to work on group farming and experience.
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Each home temple spawns two random wild creatures, ranging from level 1 to 5 (5's are legendary rare.  Level 6's are currently rumored). When a wild creature is defeated or captured, the temple will respawn a new one after a few moments.
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==Giant Temple==
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These Temples are designed to Spawn only the largest and Fiercest of creatures. It will Spawn only ONE Giant at a time, however, with their power and hunger for destruction, would you WANT more than 1 at a Time?
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*You can upgrade normal home temples to become Giant temples.
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[[File:HomeTemple_spawn.jpg|thumb|right|A Home Temple sending out energy to spawn a new wild creature.]]
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==Using the Home temple==
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# Make sure the sim you are in allows objects to be rezzed. Low script lag sims are preferable. Make sure that when you use your temple that you are not disturbing others; you want to entice people to play, not annoy them.
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# Rez the Temple in a nice open area, preferable on ground level. Creatures will spawn at the same ground level coordinates. Try to avoid obstacles that the creatures might spawn inside.
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# Once the temple rezzes, wait about 20 seconds. The temple will then generate a column of light and particles, triggering the spawning.
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===Home Temple Settings===
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When you touch your home temple, you will get a popup menu, with the following options:
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:*'''Spawn on/off:''' This controls if the temple spawns creatures or not.
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:*'''Hide/show:''' This toggles the visibility of the temple, turning it invisible/visible
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:*'''Loot on/off:''' This option  enables/disables loot droops from creatures spawn from this temple
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:*'''Particles on/off:''' This option turns the particle-beam off or on (when temple is hidden, it is ''off'' by default).

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