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− | + | Every creature in Krafties needs a Soul to become alive. Without a soul, creatures simply stay idle and sleeping. A soul is what empowers your creature, and gives them the ability to awake and take part in all Krafties activities. | |
− | + | Prior to bonding a soul with a captured unbonded Krafties Creature, visit the section of the Wiki http://krafties.com/wiki/index.php?title=Natural_Abilities/Unbonded | |
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− | + | There are 4 basic elements, from which every other soul is crafted from: | |
− | * | + | *Fire |
− | * | + | *Water |
− | * | + | *Wind |
− | * | + | *Earth |
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− | + | There are different ways to get your own Soul, although they are all created by Crafting. Depending on the elemental types of the people who craft, this will determine the type and attributes of a soul. | |
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− | + | Before bonding a soul to a creature, it will have unique attributes: | |
− | + | *Prestige | |
− | + | *Overall Level | |
− | + | *Combat Level | |
+ | *Mental Level | ||
+ | *Crafting Level | ||
+ | *Age | ||
+ | As well as specific stats | ||
+ | *Attack | ||
+ | *strength | ||
+ | *Defence | ||
+ | *Hitpoints | ||
+ | *Crafting | ||
+ | *Intellect | ||
+ | *Focus | ||
+ | *Fortitude | ||
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+ | These attributes play a key role in how powerful your creature will be, once bonded. All souls are elemental, and will evolve your creatures in different ways. Different souls have different attributes which is determined by the crafting levels of the creator(s). | ||
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− | + | '''See also:''' | |
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− | + | [[Crafting Souls]] | |
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− | + | [[Bond a soul]] | |
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− | + | '''Notes:''' | |
− | + | *You can own unlimited souls | |
− | + | *Souls do not expire if unbonded | |
− | + | *Souls are bonded to creatures only | |
− | * | + | *Souls can be transferred, given or resold |
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