Editing Special Traits
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
'''Special traits''' are mutations in your [[Krafties Creatures|Kraftie's]] genes that gives them special attributes that give your pet an ''advantage'' or ''disadvantage''. | '''Special traits''' are mutations in your [[Krafties Creatures|Kraftie's]] genes that gives them special attributes that give your pet an ''advantage'' or ''disadvantage''. | ||
− | These mutations are the results of [[radiation]] and some [[Krafties Creatures|Unbonded Krafties]] may have special traits when captured. But that's not the only way to affect which traits your creature possesses. A [[player|handler]] can force mutations in | + | These mutations are the results of [[radiation]] and some [[Krafties Creatures|Unbonded Krafties]] may have special traits when captured. But that's not the only way to affect which traits your creature possesses. A [[player|handler]] can force mutations in it's active creature by using a clever combination of [[Radioactive Candy|Radioactive Candies]] and [[Shrooms|Radiation Shrooms]], causing it to gain or lose traits. |
These attributes are specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different. | These attributes are specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different. |