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[[Category:Vocabulary]]{{TOC right}}
 
  
'''Special traits''' are mutations in your [[Krafties Creatures|Kraftie's]] genes that gives them special attributes that give your pet an ''advantage'' or ''disadvantage''.
 
  
These mutations are the results of [[radiation]] and some [[Krafties Creatures|Unbonded Krafties]] may have special traits when captured. But that's not the only way to affect which traits your creature possesses. A [[player|handler]] can force mutations in its active creature by using a clever combination of [[Radioactive Candy|Radioactive Candies]] and [[Shrooms|Radiation Shrooms]], causing it to gain or lose traits.  
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Special traits are attributes specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.  
  
These attributes are specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.
+
Unbonded Krafties may have special traits when captured, but that's not the only way to affect which traits your creature possesses. Using a clever combination of Radioactive Candies and Radiation Shrooms,  a handler can force mutations in its active creature thereby causing it to gain or lose traits.
  
Keep in mind that all these traits are a work in progress so there are some anomalies. For instance is is possible to get the same trait twice by chance filling two of the available four slots for specials, but only one of the slots will have an effect on your pet. It is also possible to get two similar traits like Forge Fires and Forge Fires x2 getting the combined effect of both traits as well as getting opposing traits that cancel each other out like Musclebound and Enervation.
 
  
==Sortable list of Traits==
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{| class="wikitable" style="text-align:center;width:50%;"
{| class="bluetable sortable"
+
!colspan="10"|  
<!---
+
Keen Eyesight
data-sort-value of Effects: 1=good 2=either 3=bad
 
--->
 
!Special Trait ||Effects ||Description (sort by advantage/disadvantage) ||Chance of '''GAIN''' trait ||Chance of '''LOSING''' trait
 
 
|-
 
|-
|Keen Eyesight ||attack ||{{sort|1}} {{yes|Your creature has a slight '''attack''' advantage}}
+
|colspan="10"|
|HIGH ||HIGH
+
Your Creature has a slight attack advantage
 
|-
 
|-
|Keen Eyesight x2 ||attack ||{{sort|1}} {{yes|Your creature has a moderate '''attack''' advantage available only with [[Ascension]]}}
+
|colspan="5"|
|HIGH ||HIGH
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Dulled Senses || attack ||{{sort|3}} {{no|Your creature has a slight '''attack''' disadvantage }}
+
|colspan="5"|
|MID ||HIGH  
+
HIGH
|-
+
|HIGH
|Musclebound || strength ||{{sort|1}} {{yes|Gives your creature a slight '''Strength''' advantage}}
+
|}
|HIGH ||HIGH
+
 
|-
+
*Dulled Senses
|Musclebound x2 || strength ||{{sort|1}} {{yes|Gives your creature a moderate '''Strength''' advantage available only with [[Ascension]]}}
+
Your Creature has a slight attack disadvantage
|HIGH ||HIGH
+
Chance of gaining in a mutation: MID
|-
+
Chance of losing in a mutation: HIGH
|Enervation || strength ||{{sort|3}} {{no|Your creature has a slight '''strength''' disadvantage }}
+
 
|MID ||HIGH  
+
-----------------------------------------------------
|-
+
 
|Thick Skin || defense ||{{sort|1}} {{yes|Your creature has a slight '''Defense''' advantage}}
+
*Musclebound
|HIGH ||HIGH
+
Gives your Creature a slight Strength advantage
|-
+
Chance of gaining in a mutation: HIGH
|Thick Skin x2 || defense ||{{sort|1}} {{yes|Your creature has a moderate '''Defense''' advantage available only with [[Ascension]]}}
+
Chance of losing in a mutation: HIGH
|HIGH ||HIGH
+
 
|-
+
*Enervation
|Unsteady || defense ||{{sort|3}} {{no|Your creature has a slight '''defense''' disadvantage }}
+
Your Creature has a slight strength disadvantage
|MID ||HIGH  
+
Chance of gaining in a mutation: MID
|-
+
Chance of losing in a mutation: HIGH
|Hearty Constitution || hitpoints ||{{sort|1}} {{yes|Your creature has a slight '''hitpoints''' advantage}}
+
 
|HIGH ||HIGH
+
-----------------------------------------------------
|-
+
 
|Hearty Constitution x2|| hitpoints ||{{sort|1}} {{yes|Your creature has a moderate '''hitpoints''' advantage available only with [[Ascension]]}}
+
*Thick Skin
|-
+
Gives your Creature a slight Defense advantage
|Low Vitality || hitpoints ||{{sort|3}} {{no|creature has a slight '''hitpoints''' disadvantage }}
+
Chance of gaining in a mutation: HIGH
|MID ||HIGH
+
Chance of losing in a mutation: HIGH
|-
+
 
|Forge Fires || crafting ||{{sort|1}} {{yes|Your creature has a slight '''crafting''' advantage }}
+
*Unsteady
|HIGH ||HIGH
+
Your Creature has a slight defense disadvantage
|-
+
Chance of gaining in a mutation: MID
|Forge Fires x2|| crafting ||{{sort|1}} {{yes|Your creature has a moderate '''crafting''' advantage available only with [[Ascension]]}}
+
Chance of losing in a mutation: HIGH
|HIGH ||HIGH
+
 
|-
+
-----------------------------------------------------
|Disorderly || crafting ||{{sort|3}} {{no|Your creature has a slight '''crafting''' disadvantage }}
+
 
|MID ||HIGH
+
*Hearty Constitution
|-
+
Your Creature has a slight hitpoints advantage
|Deep Understanding || intellect ||{{sort|1}} {{yes|Gives your creature a slight  '''Intellect''' boost }}
+
Chance of gaining in a mutation: HIGH
|HIGH ||HIGH
+
Chance of losing in a mutation: HIGH
|-
+
 
|Deep Understanding x2 || intellect ||{{sort|1}} {{yes|Gives your creature a moderate  '''Intellect''' boost available only with [[Ascension]]}}
+
*Low Vitality
|HIGH ||HIGH
+
Creature has a slight hitpoints disadvantage
|-
+
Chance of gaining in a mutation: MID
|Shallow Thinker || intellect ||{{sort|3}} {{no|Your creature has a slight  '''intellect''' disadvantage }}
+
Chance of losing in a mutation: HIGH
|MID ||HIGH
+
 
|-
+
-----------------------------------------------------
|Enhanced Concentration || focus ||{{sort|1}} {{yes|Gives your creature a slight  '''focus''' boost }}
+
 
|HIGH ||HIGH
+
 
|-
+
*Forge Fires
|Enhanced Concentration X2|| focus ||{{sort|1}} {{yes|Gives your creature a moderate  '''focus''' boost available only with [[Ascension]]}}
+
Your Creature has a slight crafting advantage
|-
+
Chance of gaining in a mutation: HIGH
|Distractible || focus ||{{sort|3}} {{no|Your creature has a slight '''focus''' disadvantage }}
+
Chance of losing in a mutation: HIGH
|MID ||HIGH
+
 
|-
+
*Disorderly
|Tenacious || fortitude ||{{sort|1}} {{yes|Your creature has a slight '''fortitude''' advantage }}
+
Your Creature has a slight crafting disadvantage
|HIGH ||HIGH
+
Chance of gaining in a mutation: MID
|-
+
Chance of losing in a mutation: HIGH
|Weak Determination || fortitude ||{{sort|3}} {{no|Your creature has a slight '''fortitude''' disadvantage }}
+
 
|MID ||HIGH
+
-----------------------------------------------------
|-
+
 
|Warrior Blood || combat ||{{sort|1}} {{yes|Gives your creature a '''Combat''' advantage }}
+
*Deep Understanding
|MID ||MID
+
Gives your Creature a slight  Intellect boost
|-
+
Chance of gaining in a mutation: HIGH
|Mean Streak || combat ||{{sort|1}} {{yes|Will give your creature random '''combat''' stat boosts }}
+
Chance of losing in a mutation: HIGH
|LOW ||LOW
+
 
|-
+
*Shallow Thinker
|Fierce Aura || combat ||{{sort|1}} {{yes|'''Opponents will have combat stats lowered''' when attacked by this creature }}
+
Your Creature has a slight  intellect disadvantage
|VERY LOW ||MID
+
Chance of gaining in a mutation: MID
|-
+
Chance of losing in a mutation: HIGH
|Quick Witted || mental ||{{sort|1}} {{yes|Your creature gets short '''mental''' boosts when damage is taken}}
+
 
|LOW ||MID
+
-----------------------------------------------------
|-
+
 
|Nerdiness || mental ||{{sort|2}} {{any|Gives your creature a '''Mental''' boost, but decreases Combat }}
+
*Enhanced Concentration
|MID ||MID
+
Your Creature has a slight  focus advantage
|-
+
Chance of gaining in a mutation: HIGH
|Arcane Competency || spells ||{{sort|1}} {{yes|Your creature's Elemental '''spells''' are slightly stronger }}
+
Chance of losing in a mutation: HIGH
|VERY LOW||MID
+
 
|-
+
*Distractible
|Arcane Proficiency || spells ||{{sort|1}} {{yes|Your creatures Elemental '''spells''' are moderately stronger }}
+
Your Creature has a slight focus disadvantage
|VERY LOW||MID
+
Chance of gaining in a mutation: MID
|-
+
Chance of losing in a mutation: HIGH
|Arcane Mastery || spells ||{{sort|1}} {{yes|Your creatures Elemental '''spells''' are immensely stronger }}
+
 
|VERY LOW||HIGH
+
-----------------------------------------------------
|-
+
 
|Arcane Deficiency || spells ||{{sort|3}} {{no|Your creatures Elemental '''spells''' are weakened }}
+
*Tenacious
|MID||HIGH
+
Your Creature has a slight fortitude advantage
|-
+
Chance of gaining in a mutation: HIGH
|Elemental Prowess || spells ||{{sort|1}} {{yes|Your creature will get all of its '''combat spells''' at 1 level lower }}
+
Chance of losing in a mutation: HIGH
|LOW||LOW
+
 
|-
+
*Weak Determination
|Mentally Acute || mental ||{{sort|1}} {{yes|Your creature gets extra '''experience''' from [[scrolls]] }}
+
Your Creature has a slight fortitude disadvantage
|VERY LOW||MID
+
Chance of gaining in a mutation: MID
|-
+
Chance of losing in a mutation: HIGH
|Lucky Bones || luck ||{{sort|1}} {{yes|Your creature has increased '''luck''' ([[random events]]) }}
+
 
|MID||MID
+
 
|-
+
 
|Worm Sniffer || fishing ||{{sort|2}} {{any|Your creature will get a higher percentage of [[worm]]s as '''loot''' }}
+
-----------------------------------------------------
|LOW||LOW
+
 
|-
+
 
|Siren || fishing ||{{sort|1}} {{yes|Your creature when fishing, will entice more catchable unbonded fish that can bond with a soul }}
+
 
|LOW||LOW
+
 
|-
+
*Warrior Blood
|Bait Novice || fishing ||{{sort|1}} {{yes|Your creature when fishing, will catch a few fish without bait, saving a few [[worm]]s  }}
+
Gives your Creature a Combat advantage
|LOW||LOW
+
Chance of gaining in a mutation: MID
|-
+
Chance of losing in a mutation: MID
|Bait Master || fishing ||{{sort|1}} {{yes|Your creature when fishing, will catch some fish without bait, saving some  [[worm]]s  }}
+
 
|LOW||LOW
+
*Mean Streak
|-
+
Will give your Creature random combat stat boosts
|Basket Case || any stats ||{{sort|2}} {{any|Your creature gets [[Buffs and Debuffs]] in all different, '''random stats''' periodically }}
+
Chance of gaining in a mutation: LOW
|VERY LOW||MID
+
Chance of losing in a mutation: LOW
|-
+
 
|Lowered Immunity || illness ||{{sort|3}} {{no|Your creature is more susceptible to '''random diseases and illnesses''' }}
+
*Fierce Aura
|VERY LOW||MID
+
Opponents will have combat stats lowered when attacked by this Creature
|-
+
Chance of gaining in a mutation: VERY LOW
|New Year Baby || all stats ||{{sort|2}} {{any|Your creature gets a [[buff]] the [[Party Pop (spell)]] that can be cast on '''all''' creatures, can only be gained from unbondeds from New Year's Day }}
+
Chance of losing in a mutation: MID
|N/A||MID
+
 
|-
+
*Elemental Prowess
|Triumphant || victory points ||{{sort|1}} {{yes|Your creature gains [[victory points]] at '''double''' the usual rate  }}
+
Your Creature will get all of its combat spells at 1 level lower
|VERY LOW||MID
+
Chance of gaining in a mutation: LOW
|-
+
Chance of losing in a mutation: LOW
|Sustenance || combat ||{{sort|1}} {{yes|When food is fed to this creature, it may miraculously be converted into experience points, only gained from the Miracle Talum LE  }}
+
 
|MID||MID
+
 
|-
+
*Quick Witted
|Resurrection || combat ||{{sort|1}} {{yes|When this creature dies, it may miraculously revive  ̶a̶t̶ ̶f̶u̶l̶l̶ ̶h̶e̶a̶l̶t̶h̶ , (20 HP), with increased strength, (+5 LVL to STR), only gained from the Miracle Talum LE and the [[Zombie_(element)]]}}
+
Your Creature gets short mental boosts when damage is taken
|MID||MID
+
Chance of gaining in a mutation: LOW
|-
+
Chance of losing in a mutation: MID
|Surging Salves || combat ||{{sort|1}} {{yes|When this creature is healed, it may gain a miraculous increase in strength, only gained from the Miracle Talum LE  }}
+
 
|MID||MID
+
 
|-
+
*Nerdiness
|Miraculous Attack || attack ||{{sort|1}} {{yes|Adds +1 ATT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
GIves your Creature a Mental boost, but decreases Combat
|MID||MID
+
Chance of gaining in a mutation: MID
|-
+
Chance of losing in a mutation: MID
|Miraculous Strength || strength ||{{sort|1}} {{yes|Adds +1 STR LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
 
|MID||MID
+
 
|-
+
*Mentally Acute
|Miraculous Defense || defense ||{{sort|1}} {{yes|Adds +1 DEF LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
Your Creature gets extra XP from scrolls
|MID||MID
+
Chance of gaining in a mutation: VERY LOW
|-
+
Chance of losing in a mutation: MID
|Miraculous Crafting || crafting ||{{sort|1}} {{yes|Adds +1 CRAFT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
 
|MID||MID
+
 
|-
+
 
|Miraculous Intellect || intellect ||{{sort|1}} {{yes|Adds +1 INT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
*Lucky Bones
|MID||MID
+
Your Creature has increased luck (random events)
|-
+
Chance of gaining in a mutation: MID
|Miraculous Focus || focus ||{{sort|1}} {{yes|Adds +1 FOC LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
Chance of losing in a mutation: MID
|MID||MID
+
 
|-
+
 
|Miraculous Fortitude || fortitude ||{{sort|1}} {{yes|Adds +1 FORT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
*Worm Sniffer
|MID||MID
+
Your Creature will get a higher percentage of worms as loot
|-
+
Chance of gaining in a mutation: LOW
|Absorption || hitpoints ||{{sort|1}} {{yes|Adds a slight temporary buff to hitpoints randomly, only found on some Mushumms }}
+
Chance of losing in a mutation: LOW
|HIGH||MID
+
 
|-
+
 
|Guilty Pleasure || mental  ||{{sort|1}} {{yes|Buffs the creature’s mental abilities when damage is taken, but debuffs them when healed, only found on the Pinata LE's}}
+
*Basket Case
|LOW||MID
+
Your Creature periodically gets buffs and debuffs in all different, random stats periodically
|-
+
Chance of gaining in a mutation: VERY LOW
|Tender || ? ||{{sort|1}} {{yes|All creatures with the Tender trait are able to hatch eggs at a MASSIVELY increased rate!}}
+
Chance of losing in a mutation: MID
|LOW||MID
+
 
 +
 
 +
*Lowered Immunity
 +
Your Creature is more susceptible to random diseases and sicknesses
 +
Chance of gaining in a mutation: VERY LOW
 +
Chance of losing in a mutation: MID
 +
 
 +
 
 +
 
  
|}
 
  
==Traits that affect Skills==
+
-----------------------------------------------------
===Attack===
 
{{Mutation|trait=Keen Eyesight|desc=Your creature has a slight attack advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Keen Eyesight x2|desc=Your creature has a moderate attack advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Dulled Senses|desc=Your creature has a slight attack disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
  
===Strength===
+
*Arcane Competency
{{Mutation|trait=Musclebound |desc=Gives your creature a slight Strength advantage|gain=HIGH|lose=HIGH}}
+
Your Creatures Elemental spells are slightly stronger
{{Mutation|trait=Musclebound x2|desc=Gives your creature a moderate Strength advantage|gain=HIGH|lose=HIGH}}
+
Chance of gaining in a mutation: VERY LOW
{{Mutation|trait=Enervation|desc=Your creature has a slight strength disadvantage|gain=MID|lose=HIGH|class=pinktable}}
+
Chance of losing in a mutation: MID
  
===Defense===
+
*Arcane Proficiency
{{Mutation|trait=Thick Skin|desc=Your creature has a slight Defense advantage|gain=HIGH|lose=HIGH}}
+
Your Creatures Elemental spells are moderately stronger
{{Mutation|trait=Thick Skin x2|desc=Your creature has a moderate Defense advantage|gain=HIGH|lose=HIGH}}
+
Chance of gaining in a mutation: VERY LOW
{{Mutation|trait=Unsteady|desc=Your creature has a slight defense disadvantage|gain=MID|lose=HIGH|class=pinktable}}
+
Chance of losing in a mutation: MID
===Hitpoints===
 
{{Mutation|trait=Hearty Constitution|desc=Your creature has a slight hitpoints advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Low Vitality|desc=creature has a slight hitpoints disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
===Crafting===
 
{{Mutation|trait=Forge Fires |desc=Your creature has a slight crafting advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Forge Fires x2 |desc=Your creature has a moderate crafting advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Disorderly|desc=Your creature has a slight crafting disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
===Intellect===
 
{{Mutation|trait=Deep Understanding |desc=Gives your creature a slight  Intellect boost|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Deep Understanding x2|desc=Gives your creature a moderate  Intellect boost|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Shallow Thinker|desc=Your creature has a slight  intellect disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
  
===Focus===
+
*Arcane Mastery
{{Mutation|trait=Enhanced Concentration|desc=Your creature has a slight  focus advantage|gain=HIGH|lose=HIGH}}
+
Your Creatures Elemental spells are immensely stronger
{{Mutation|trait=Distractible|desc=Your creature has a slight focus disadvantage|gain=MID|lose=HIGH|class=pinktable}}
+
Chance of gaining in a mutation: VERY LOW
===Fortitude===
+
Chance of losing in a mutation: HIGH
{{Mutation|trait=Tenacious|desc=Your creature has a slight fortitude advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Weak Determination|desc=Your creature has a slight fortitude disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
===Combat===
 
{{Mutation|trait=Warrior Blood|desc=Gives your creature a Combat advantage|gain=MID|lose=MID}}
 
{{Mutation|trait=Mean Streak|desc=Will give your creature random combat stat boosts|gain=LOW|lose=LOW}}
 
{{Mutation|trait=Fierce Aura|desc=Opponents will have combat stats lowered when attacked by this creature|gain=VERY LOW|lose=MID|class=pinktable}}
 
===Mental===
 
{{Mutation|trait=Quick Witted|desc=Your creature gets short mental boosts when damage is taken|gain=LOW|lose=MID}}
 
{{Mutation|trait=Nerdiness|desc=Gives your creature a Mental boost, but decreases Combat|gain=MID|lose=MID|class=purpletable}}
 
  
==Traits that affect Spells==
+
*Arcane Deficiency
{{Mutation|trait=Arcane Competency|desc=Your creature's Elemental spells are slightly stronger|gain=VERY LOW|lose=MID}}
+
Your Creatures Elemental spells are weakened
{{Mutation|trait=Arcane Proficiency|desc=Your creatures Elemental spells are moderately stronger|gain=VERY LOW|lose=MID}}
+
Chance of gaining in a mutation: MID
{{Mutation|trait=Arcane Mastery|desc=Your creatures Elemental spells are immensely stronger|gain=VERY LOW|lose=HIGH}}
+
Chance of losing in a mutation: HIGH
{{Mutation|trait=Arcane Deficiency|desc=Your creatures Elemental spells are weakened|gain=MID|lose=HIGH|class=pinktable}}
 
{{Mutation|trait=Elemental Prowess|desc=Your creature will get all of its combat spells at 1 level lower|gain=LOW|lose=LOW}}
 
  
==Misc. traits==
+
-----------------------------------------------------
{{Mutation|trait=Mentally Acute|desc=Your creature gets extra experience from [[scrolls]]|gain=VERY LOW|lose=MID}}
 
{{Mutation|trait=Lucky Bones|desc=Your creature has increased luck ([[random events]])|gain=MID|lose=MID}}
 
{{Mutation|trait=Worm Sniffer|desc=Your creature will get a higher percentage of [[worm]]s as loot|gain=LOW|lose=LOW}}
 
{{Mutation|trait=Basket Case|desc=Your creature periodically gets random [[Buffs and Debuffs]] in all stats|gain=VERY LOW|lose=MID|class=purpletable}}
 
{{Mutation|trait=Lowered Immunity|desc=Your creature is more susceptible to random diseases and illnesses|gain=VERY LOW|lose=MID|class=pinktable}}
 
{{Mutation|trait=New Year Baby |desc=Your creature gets a [[buff]] spell called [[Party Pop]] that can be cast on all creatures |gain=N/A|lose=MID}}
 
{{Mutation|trait=Triumphant|desc=Your creature gains victory points at double the usual rate|gain=VERY LOW|lose=MID}}
 

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