Editing Special Traits

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[Category:Vocabulary]]{{TOC right}}
 
  
'''Special traits''' are mutations in your [[Krafties Creatures|Kraftie's]] genes that gives them special attributes that give your pet an ''advantage'' or ''disadvantage''.
 
  
These mutations are the results of [[radiation]] and some [[Krafties Creatures|Unbonded Krafties]] may have special traits when captured. But that's not the only way to affect which traits your creature possesses. A [[player|handler]] can force mutations in its active creature by using a clever combination of [[Radioactive Candy|Radioactive Candies]] and [[Shrooms|Radiation Shrooms]], causing it to gain or lose traits.  
+
Special traits are attributes specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.  
  
These attributes are specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.
+
Unbonded Krafties may have special traits when captured, but that's not the only way to affect which traits your creature possesses. Using a clever combination of Radioactive Candies and Radiation Shrooms,  a handler can force mutations in its active creature thereby causing it to gain or lose traits.
  
Keep in mind that all these traits are a work in progress so there are some anomalies. For instance is is possible to get the same trait twice by chance filling two of the available four slots for specials, but only one of the slots will have an effect on your pet. It is also possible to get two similar traits like Forge Fires and Forge Fires x2 getting the combined effect of both traits as well as getting opposing traits that cancel each other out like Musclebound and Enervation.
 
  
==Sortable list of Traits==
+
{| class="wikitable" style="text-align:center;width:50%;"
{| class="bluetable sortable"
+
!colspan="10"|  
<!---
+
Keen Eyesight
data-sort-value of Effects: 1=good 2=either 3=bad
 
--->
 
!Special Trait ||Effects ||Description (sort by advantage/disadvantage) ||Chance of '''GAIN''' trait ||Chance of '''LOSING''' trait
 
 
|-
 
|-
|Keen Eyesight ||attack ||{{sort|1}} {{yes|Your creature has a slight '''attack''' advantage}}
+
|colspan="10"|
|HIGH ||HIGH
+
Your creature has a slight attack advantage
 
|-
 
|-
|Keen Eyesight x2 ||attack ||{{sort|1}} {{yes|Your creature has a moderate '''attack''' advantage available only with [[Ascension]]}}
+
|colspan="5"|
|HIGH ||HIGH
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Dulled Senses || attack ||{{sort|3}} {{no|Your creature has a slight '''attack''' disadvantage }}
+
|colspan="5"|
|MID ||HIGH
+
HIGH
 +
|HIGH
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Dulled Senses
 
|-
 
|-
|Musclebound || strength ||{{sort|1}} {{yes|Gives your creature a slight '''Strength''' advantage}}
+
|colspan="10"|
|HIGH ||HIGH
+
Your creature has a slight attack disadvantage
 
|-
 
|-
|Musclebound x2 || strength ||{{sort|1}} {{yes|Gives your creature a moderate '''Strength''' advantage available only with [[Ascension]]}}
+
|colspan="5"|
|HIGH ||HIGH
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Enervation || strength ||{{sort|3}} {{no|Your creature has a slight '''strength''' disadvantage }}
+
|colspan="5"|
|MID ||HIGH
+
MID
 +
|HIGH
 +
|}
 +
 
 +
-----------------------------------------------------
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Musclebound
 
|-
 
|-
|Thick Skin || defense ||{{sort|1}} {{yes|Your creature has a slight '''Defense''' advantage}}
+
|colspan="10"|
|HIGH ||HIGH
+
Gives your creature a slight Strength advantage
 
|-
 
|-
|Thick Skin x2 || defense ||{{sort|1}} {{yes|Your creature has a moderate '''Defense''' advantage available only with [[Ascension]]}}
+
|colspan="5"|
|HIGH ||HIGH
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Unsteady || defense ||{{sort|3}} {{no|Your creature has a slight '''defense''' disadvantage }}
+
|colspan="5"|
|MID ||HIGH
+
HIGH
 +
|HIGH
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Enervation
 
|-
 
|-
|Hearty Constitution || hitpoints ||{{sort|1}} {{yes|Your creature has a slight '''hitpoints''' advantage}}
+
|colspan="10"|
|HIGH ||HIGH
+
Your creature has a slight strength disadvantage
 
|-
 
|-
|Hearty Constitution x2|| hitpoints ||{{sort|1}} {{yes|Your creature has a moderate '''hitpoints''' advantage available only with [[Ascension]]}}
+
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Low Vitality || hitpoints ||{{sort|3}} {{no|creature has a slight '''hitpoints''' disadvantage }}
+
|colspan="5"|
|MID ||HIGH
+
MID
 +
|HIGH
 +
|}
 +
 
 +
-----------------------------------------------------
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Thick Skin
 
|-
 
|-
|Forge Fires || crafting ||{{sort|1}} {{yes|Your creature has a slight '''crafting''' advantage }}
+
|colspan="10"|
|HIGH ||HIGH
+
Your creature has a slight Defense advantage
 
|-
 
|-
|Forge Fires x2|| crafting ||{{sort|1}} {{yes|Your creature has a moderate '''crafting''' advantage available only with [[Ascension]]}}
+
|colspan="5"|
|HIGH ||HIGH
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Disorderly || crafting ||{{sort|3}} {{no|Your creature has a slight '''crafting''' disadvantage }}
+
|colspan="5"|
|MID ||HIGH
+
HIGH
 +
|HIGH
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Unsteady
 
|-
 
|-
|Deep Understanding || intellect ||{{sort|1}} {{yes|Gives your creature a slight '''Intellect''' boost }}
+
|colspan="10"|
|HIGH ||HIGH
+
Your creature has a slight defense disadvantage
 
|-
 
|-
|Deep Understanding x2 || intellect ||{{sort|1}} {{yes|Gives your creature a moderate  '''Intellect''' boost available only with [[Ascension]]}}
+
|colspan="5"|
|HIGH ||HIGH
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Shallow Thinker || intellect ||{{sort|3}} {{no|Your creature has a slight  '''intellect''' disadvantage }}
+
|colspan="5"|
|MID ||HIGH
+
MID
 +
|HIGH
 +
|}
 +
 
 +
-----------------------------------------------------
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Hearty Constitution
 
|-
 
|-
|Enhanced Concentration || focus ||{{sort|1}} {{yes|Gives your creature a slight '''focus''' boost }}
+
|colspan="10"|
|HIGH ||HIGH
+
Your creature has a slight hitpoints advantage
 
|-
 
|-
|Enhanced Concentration X2|| focus ||{{sort|1}} {{yes|Gives your creature a moderate  '''focus''' boost available only with [[Ascension]]}}
+
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Distractible || focus ||{{sort|3}} {{no|Your creature has a slight '''focus''' disadvantage }}
+
|colspan="5"|
|MID ||HIGH
+
HIGH
 +
|HIGH
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Low Vitality
 
|-
 
|-
|Tenacious || fortitude ||{{sort|1}} {{yes|Your creature has a slight '''fortitude''' advantage }}
+
|colspan="10"|
|HIGH ||HIGH
+
creature has a slight hitpoints disadvantage
 
|-
 
|-
|Weak Determination || fortitude ||{{sort|3}} {{no|Your creature has a slight '''fortitude''' disadvantage }}
+
|colspan="5"|
|MID ||HIGH
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Warrior Blood || combat ||{{sort|1}} {{yes|Gives your creature a '''Combat''' advantage }}
+
|colspan="5"|
|MID ||MID
+
MID
 +
|HIGH
 +
|}
 +
 
 +
-----------------------------------------------------
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Forge Fires
 
|-
 
|-
|Mean Streak || combat ||{{sort|1}} {{yes|Will give your creature random '''combat''' stat boosts }}
+
|colspan="10"|
|LOW ||LOW
+
Your creature has a slight crafting advantage
 
|-
 
|-
|Fierce Aura || combat ||{{sort|1}} {{yes|'''Opponents will have combat stats lowered''' when attacked by this creature }}
+
|colspan="5"|
|VERY LOW ||MID
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
HIGH
 +
|HIGH
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Disorderly
 
|-
 
|-
|Quick Witted || mental ||{{sort|1}} {{yes|Your creature gets short '''mental''' boosts when damage is taken}}
+
|colspan="10"|
|LOW ||MID
+
Your creature has a slight crafting disadvantage
 
|-
 
|-
|Nerdiness || mental ||{{sort|2}} {{any|Gives your creature a '''Mental''' boost, but decreases Combat }}
+
|colspan="5"|
|MID ||MID
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Arcane Competency || spells ||{{sort|1}} {{yes|Your creature's Elemental '''spells''' are slightly stronger }}
+
|colspan="5"|
|VERY LOW||MID
+
MID
 +
|HIGH
 +
|}
 +
 
 +
-----------------------------------------------------
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Disorderly
 
|-
 
|-
|Arcane Proficiency || spells ||{{sort|1}} {{yes|Your creatures Elemental '''spells''' are moderately stronger }}
+
|colspan="10"|
|VERY LOW||MID
+
Gives your creature a slight  Intellect boost
 
|-
 
|-
|Arcane Mastery || spells ||{{sort|1}} {{yes|Your creatures Elemental '''spells''' are immensely stronger }}
+
|colspan="5"|
|VERY LOW||HIGH
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Arcane Deficiency || spells ||{{sort|3}} {{no|Your creatures Elemental '''spells''' are weakened }}
+
|colspan="5"|
|MID||HIGH
+
HIGH
 +
|HIGH
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Shallow Thinker
 
|-
 
|-
|Elemental Prowess || spells ||{{sort|1}} {{yes|Your creature will get all of its '''combat spells''' at 1 level lower }}
+
|colspan="10"|
|LOW||LOW
+
Your creature has a slight  intellect disadvantage
 
|-
 
|-
|Mentally Acute || mental ||{{sort|1}} {{yes|Your creature gets extra '''experience''' from [[scrolls]] }}
+
|colspan="5"|
|VERY LOW||MID
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Lucky Bones || luck ||{{sort|1}} {{yes|Your creature has increased '''luck''' ([[random events]]) }}
+
|colspan="5"|
|MID||MID
+
MID
 +
|HIGH
 +
|}
 +
 
 +
-----------------------------------------------------
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Enhanced Concentration
 
|-
 
|-
|Worm Sniffer || fishing ||{{sort|2}} {{any|Your creature will get a higher percentage of [[worm]]s as '''loot''' }}
+
|colspan="10"|
|LOW||LOW
+
Your creature has a slight  focus advantage
 
|-
 
|-
|Siren || fishing ||{{sort|1}} {{yes|Your creature when fishing, will entice more catchable unbonded fish that can bond with a soul }}
+
|colspan="5"|
|LOW||LOW
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Bait Novice || fishing ||{{sort|1}} {{yes|Your creature when fishing, will catch a few fish without bait, saving a few [[worm]]s  }}
+
|colspan="5"|
|LOW||LOW
+
HIGH
 +
|HIGH
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Distractible
 
|-
 
|-
|Bait Master || fishing ||{{sort|1}} {{yes|Your creature when fishing, will catch some fish without bait, saving some  [[worm]]s  }}
+
|colspan="10"|
|LOW||LOW
+
Your creature has a slight focus disadvantage
 
|-
 
|-
|Basket Case || any stats ||{{sort|2}} {{any|Your creature gets [[Buffs and Debuffs]] in all different, '''random stats''' periodically }}
+
|colspan="5"|
|VERY LOW||MID
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Lowered Immunity || illness ||{{sort|3}} {{no|Your creature is more susceptible to '''random diseases and illnesses''' }}
+
|colspan="5"|
|VERY LOW||MID
+
MID
 +
|HIGH
 +
|}
 +
 
 +
-----------------------------------------------------
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Tenacious
 
|-
 
|-
|New Year Baby || all stats ||{{sort|2}} {{any|Your creature gets a [[buff]] the [[Party Pop (spell)]] that can be cast on '''all''' creatures, can only be gained from unbondeds from New Year's Day }}
+
|colspan="10"|
|N/A||MID
+
Your creature has a slight fortitude advantage
 
|-
 
|-
|Triumphant || victory points ||{{sort|1}} {{yes|Your creature gains [[victory points]] at '''double''' the usual rate  }}
+
|colspan="5"|
|VERY LOW||MID
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Sustenance || combat ||{{sort|1}} {{yes|When food is fed to this creature, it may miraculously be converted into experience points, only gained from the Miracle Talum LE  }}
+
|colspan="5"|
|MID||MID
+
HIGH
 +
|HIGH
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Weak Determination
 
|-
 
|-
|Resurrection || combat ||{{sort|1}} {{yes|When this creature dies, it may miraculously revive  ̶a̶t̶ ̶f̶u̶l̶l̶ ̶h̶e̶a̶l̶t̶h̶ , (20 HP), with increased strength, (+5 LVL to STR), only gained from the Miracle Talum LE and the [[Zombie_(element)]]}}
+
|colspan="10"|
|MID||MID
+
Your creature has a slight fortitude disadvantage
 
|-
 
|-
|Surging Salves || combat ||{{sort|1}} {{yes|When this creature is healed, it may gain a miraculous increase in strength, only gained from the Miracle Talum LE  }}
+
|colspan="5"|
|MID||MID
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Miraculous Attack || attack ||{{sort|1}} {{yes|Adds +1 ATT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
|colspan="5"|
|MID||MID
+
MID
 +
|HIGH
 +
|}
 +
 
 +
-----------------------------------------------------
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Warrior Blood
 
|-
 
|-
|Miraculous Strength || strength ||{{sort|1}} {{yes|Adds +1 STR LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
|colspan="10"|
|MID||MID
+
Gives your creature a Combat advantage
 
|-
 
|-
|Miraculous Defense || defense ||{{sort|1}} {{yes|Adds +1 DEF LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
|colspan="5"|
|MID||MID
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Miraculous Crafting || crafting ||{{sort|1}} {{yes|Adds +1 CRAFT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
|colspan="5"|
|MID||MID
+
MID
 +
|MID
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Mean Streak
 
|-
 
|-
|Miraculous Intellect || intellect ||{{sort|1}} {{yes|Adds +1 INT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
|colspan="10"|
|MID||MID
+
Will give your creature random combat stat boosts
 
|-
 
|-
|Miraculous Focus || focus ||{{sort|1}} {{yes|Adds +1 FOC LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
|colspan="5"|
|MID||MID
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Miraculous Fortitude || fortitude ||{{sort|1}} {{yes|Adds +1 FORT LVL to pet, is stackable with Inspiration [[talisman]], only gained from the Miracle Talum LE  }}
+
|colspan="5"|
|MID||MID
+
LOW
 +
|LOW
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Fierce Aura
 
|-
 
|-
|Absorption || hitpoints ||{{sort|1}} {{yes|Adds a slight temporary buff to hitpoints randomly, only found on some Mushumms }}
+
|colspan="10"|
|HIGH||MID
+
Opponents will have combat stats lowered when attacked by this creature
 
|-
 
|-
|Guilty Pleasure || mental  ||{{sort|1}} {{yes|Buffs the creature’s mental abilities when damage is taken, but debuffs them when healed, only found on the Pinata LE's}}
+
|colspan="5"|
|LOW||MID
+
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 
|-
 
|-
|Tender || ? ||{{sort|1}} {{yes|All creatures with the Tender trait are able to hatch eggs at a MASSIVELY increased rate!}}
+
|colspan="5"|
|LOW||MID
+
VERY LOW
 +
|MID
 +
|}
  
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|
 +
Elemental Prowess
 +
|-
 +
|colspan="10"|
 +
Your creature will get all of its combat spells at 1 level lower
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
LOW
 +
|LOW
 
|}
 
|}
  
==Traits that affect Skills==
 
===Attack===
 
{{Mutation|trait=Keen Eyesight|desc=Your creature has a slight attack advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Keen Eyesight x2|desc=Your creature has a moderate attack advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Dulled Senses|desc=Your creature has a slight attack disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
  
===Strength===
+
{| class="wikitable" style="text-align:center;width:50%;"
{{Mutation|trait=Musclebound |desc=Gives your creature a slight Strength advantage|gain=HIGH|lose=HIGH}}
+
!colspan="10"|
{{Mutation|trait=Musclebound x2|desc=Gives your creature a moderate Strength advantage|gain=HIGH|lose=HIGH}}
+
Quick Witted
{{Mutation|trait=Enervation|desc=Your creature has a slight strength disadvantage|gain=MID|lose=HIGH|class=pinktable}}
+
|-
 +
|colspan="10"|
 +
Your creature gets short mental boosts when damage is taken
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
LOW
 +
|MID
 +
|}
  
===Defense===
 
{{Mutation|trait=Thick Skin|desc=Your creature has a slight Defense advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Thick Skin x2|desc=Your creature has a moderate Defense advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Unsteady|desc=Your creature has a slight defense disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
===Hitpoints===
 
{{Mutation|trait=Hearty Constitution|desc=Your creature has a slight hitpoints advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Low Vitality|desc=creature has a slight hitpoints disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
===Crafting===
 
{{Mutation|trait=Forge Fires |desc=Your creature has a slight crafting advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Forge Fires x2 |desc=Your creature has a moderate crafting advantage|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Disorderly|desc=Your creature has a slight crafting disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
===Intellect===
 
{{Mutation|trait=Deep Understanding |desc=Gives your creature a slight  Intellect boost|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Deep Understanding x2|desc=Gives your creature a moderate  Intellect boost|gain=HIGH|lose=HIGH}}
 
{{Mutation|trait=Shallow Thinker|desc=Your creature has a slight  intellect disadvantage|gain=MID|lose=HIGH|class=pinktable}}
 
  
===Focus===
+
{| class="wikitable" style="text-align:center;width:50%;"
{{Mutation|trait=Enhanced Concentration|desc=Your creature has a slight  focus advantage|gain=HIGH|lose=HIGH}}
+
!colspan="10"|  
{{Mutation|trait=Distractible|desc=Your creature has a slight focus disadvantage|gain=MID|lose=HIGH|class=pinktable}}
+
Nerdiness
===Fortitude===
+
|-
{{Mutation|trait=Tenacious|desc=Your creature has a slight fortitude advantage|gain=HIGH|lose=HIGH}}
+
|colspan="10"|
{{Mutation|trait=Weak Determination|desc=Your creature has a slight fortitude disadvantage|gain=MID|lose=HIGH|class=pinktable}}
+
Gives your creature a Mental boost, but decreases Combat
===Combat===
+
|-
{{Mutation|trait=Warrior Blood|desc=Gives your creature a Combat advantage|gain=MID|lose=MID}}
+
|colspan="5"|
{{Mutation|trait=Mean Streak|desc=Will give your creature random combat stat boosts|gain=LOW|lose=LOW}}
+
Chance of gaining in a mutation
{{Mutation|trait=Fierce Aura|desc=Opponents will have combat stats lowered when attacked by this creature|gain=VERY LOW|lose=MID|class=pinktable}}
+
|Chance of losing in a mutation
===Mental===
+
|-
{{Mutation|trait=Quick Witted|desc=Your creature gets short mental boosts when damage is taken|gain=LOW|lose=MID}}
+
|colspan="5"|
{{Mutation|trait=Nerdiness|desc=Gives your creature a Mental boost, but decreases Combat|gain=MID|lose=MID|class=purpletable}}
+
MID
 +
|MID
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Mentally Acute
 +
|-
 +
|colspan="10"|
 +
Your creature gets extra XP from scrolls
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
VERY LOW
 +
|MID
 +
|}
  
==Traits that affect Spells==
 
{{Mutation|trait=Arcane Competency|desc=Your creature's Elemental spells are slightly stronger|gain=VERY LOW|lose=MID}}
 
{{Mutation|trait=Arcane Proficiency|desc=Your creatures Elemental spells are moderately stronger|gain=VERY LOW|lose=MID}}
 
{{Mutation|trait=Arcane Mastery|desc=Your creatures Elemental spells are immensely stronger|gain=VERY LOW|lose=HIGH}}
 
{{Mutation|trait=Arcane Deficiency|desc=Your creatures Elemental spells are weakened|gain=MID|lose=HIGH|class=pinktable}}
 
{{Mutation|trait=Elemental Prowess|desc=Your creature will get all of its combat spells at 1 level lower|gain=LOW|lose=LOW}}
 
  
==Misc. traits==
+
{| class="wikitable" style="text-align:center;width:50%;"
{{Mutation|trait=Mentally Acute|desc=Your creature gets extra experience from [[scrolls]]|gain=VERY LOW|lose=MID}}
+
!colspan="10"|  
{{Mutation|trait=Lucky Bones|desc=Your creature has increased luck ([[random events]])|gain=MID|lose=MID}}
+
Lucky Bones
{{Mutation|trait=Worm Sniffer|desc=Your creature will get a higher percentage of [[worm]]s as loot|gain=LOW|lose=LOW}}
+
|-
{{Mutation|trait=Basket Case|desc=Your creature periodically gets random [[Buffs and Debuffs]] in all stats|gain=VERY LOW|lose=MID|class=purpletable}}
+
|colspan="10"|
{{Mutation|trait=Lowered Immunity|desc=Your creature is more susceptible to random diseases and illnesses|gain=VERY LOW|lose=MID|class=pinktable}}
+
Your creature has increased luck (random events)
{{Mutation|trait=New Year Baby |desc=Your creature gets a [[buff]] spell called [[Party Pop]] that can be cast on all creatures |gain=N/A|lose=MID}}
+
|-
{{Mutation|trait=Triumphant|desc=Your creature gains victory points at double the usual rate|gain=VERY LOW|lose=MID}}
+
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
MID
 +
|MID
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|
 +
Worm Sniffer
 +
|-
 +
|colspan="10"|
 +
Your creature will get a higher percentage of worms as loot
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
LOW
 +
|LOW
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|
 +
Basket Case
 +
|-
 +
|colspan="10"|
 +
Your creature periodically gets buffs and debuffs in all different, random stats periodically
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
VERY LOW
 +
|MID
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|
 +
Lowered Immunity
 +
|-
 +
|colspan="10"|
 +
Your creature is more susceptible to random diseases and illnesses
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
VERY LOW
 +
|MID
 +
|}
 +
 
 +
 
 +
 
 +
-----------------------------------------------------
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|
 +
Arcane Competency
 +
|-
 +
|colspan="10"|
 +
Your creature's Elemental spells are slightly stronger
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
VERY LOW
 +
|MID
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|  
 +
Arcane Proficiency
 +
|-
 +
|colspan="10"|
 +
Your creatures Elemental spells are moderately stronger
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
VERY LOW
 +
|MID
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|
 +
Arcane Mastery
 +
|-
 +
|colspan="10"|
 +
Your creatures Elemental spells are immensely stronger
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
VERY LOW
 +
|HIGH
 +
|}
 +
 
 +
 
 +
{| class="wikitable" style="text-align:center;width:50%;"
 +
!colspan="10"|
 +
Arcane Deficiency
 +
|-
 +
|colspan="10"|
 +
Your creatures Elemental spells are weakened
 +
|-
 +
|colspan="5"|
 +
Chance of gaining in a mutation
 +
|Chance of losing in a mutation
 +
|-
 +
|colspan="5"|
 +
MID
 +
|HIGH
 +
|}
 +
 
 +
-----------------------------------------------------

Please note that all contributions to Krafties may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)