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[[Category:Elements]]{{TOC none}}
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{{Banner_Elements}}
{{Element|element=Vampire|soul={{yes}}|bgcolor=lightgray}} [[File:VampireRexie.gif|thumb|Animation of a Vampire [[Rexie]]]]
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==Description==
*'''Vampires''' have the ability to '''[[Healing|Heal]]''' themselves with '''[[Combat spell]]s''' unlike other [[elements]].
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===Appearance===
*They also have the '''special ability''' to learn the '''first combat spell''' from other [[elements]], if it's body has a different '''[[elemental affinity]]''' than ''Vampire''.
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Those of the '''Vampire Element''' are usually '''white''', with unique '''red eyes'''.
*:'''Example:''' If a '''Vampire [[soul]]''' is bonded to a [[Unbonded|body]] with '''[[Elemental Affinity|Fire Affinity]]''', the vampire will learn ''[[Flamethrower (spell)]]'' (but no other fire spells). But since the elements do not match, the pet will not glow.
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===Vampires and [[Elemental Affinity]]===
===Strength and Weakness===
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Vampires have the ''special ability'' to acquire the '''first combat spell''' from other elements, if it's body has a different elemental affinity than Vampire.
*They are very durable in battle because of their ability to '''[[Healing|heal]]''' with both '''[[Combat spell]]s''' and '''[[Healing spell]]s'''
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:'''Example:''' If a ''Vampire soul'' is bonded to a body with '''[[Elemental Affinity|Fire Affinity]]''', it will gain ''[[Flamethrower (spell)]]'' for itself but no other fire spells, and no affinity glow ''(since it wasn't vampire affinity)''.
===Crafting a Vampire Soul===
 
{{RecipeSoul|Vampire |level=5 |time=120|energy=500 energy (375 if [[membership|Gold]]) |ingredients=
 
: 1x [[Bloodstone]]
 
|information=|exp=200}}
 
  
===[[Spells]] unlocked by Vampire Pets===
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==Spells==
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===Combat Spells===
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{|class="wikitable" style="width:800px"
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!colspan=2|Vampire Combat Spells (learned on [[Combat level]]s)
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|-
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!style="width:120px"|Level 1
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|'''[[Vamp Fire (spell)]]''' - Does simple damage
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|-
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!Level 1
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|'''[[Drain (spell)]]''' - Menu attacks (from clicking the enemy, and Cast Spell),  Absorbs some hitpoints to add to your current amount, Gives a slight bonus to your hitpoints stat (temporary)
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|-
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!Level 15
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|'''[[Consume (spell)]]''' - Menu Attacks(clicking on the enemy, and click cast Spell),  Absorbs more hitpoints than Drain, Gives a slight bonus to your hitpoints stat (temporary)
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|}
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;*Drain and Consume also give health back to your pet the amount differs per hits
  
{{UnlockSpells|element=Vampire|type=Combat
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=== Healing Spells ===
|1level=1|1spell=[[Vamp Fire (spell)|Vamp Fire]]|1desc=Does simple damage
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{|class="wikitable" style="width:800px"
|2level=1|2spell=[[Drain (spell)|Drain]]|2desc=(Manual Casting), Absorbs the target's [[hitpoints]] and adds it to your own. <br>It also '''[[buff]]s''' your [[Hitpoints]] stat in the process
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!colspan=2|Vampire Healing Spells (learned on [[Crafting level]]s)
|3level=15|3spell=[[Consume (spell)|Consume]]|3desc=(Manual Casting), Absorbs more of the target's [[hitpoints]] and adds it to your own. <br>It also '''[[buff]]s''' your [[Hitpoints]] stat in the process
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|-
}}
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!style=width:120px|Level 1
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| '''[[Regenerate (spell)|Low Regenerate]]'''  
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|-
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!Level 15
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| '''[[Regenerate (spell)|Med Regenerate]]'''  
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|-
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|}
  
:*'''Manual Casting''' means you have to touch the target and choose "Cast Spell"
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=== Mental Spells ===
:*'''Consume''' is stronger version of '''Drain''', both will give back health to your pet by taking it from the target.
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{|class="wikitable" style="width:800px"
:*Vampires can learn a '''extra Combat spell''' through bonding with a body with different [[elemental affinity]] ''('''example:''' Fire affinity would give Vampire the first Fire combat spell)'', but it wont glow
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!colspan=2|Vampire Mental Spells (learned on [[Mental level]]s)
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|-
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!style=width:120px|Level 10
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|'''[[Compel (spell)]]''' - lowers the enemy ''[[Crafting]]'' and ''[[Defense]]'' (temporary)
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|-
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!Level 15
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|'''[[Hypnosis (spell)]]'''   - lowers the enemy ''[[Intellect]]'', ''[[Focus]]'' and ''[[Fortitude]]'' (temporary)
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|}
  
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==Strength and Weakness==
  
 
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==Trivia==
{{UnlockSpells|element=Vampire|type=Healing
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*The Vampire element was introduced ''31. October 2013''
|1level=5|1spell=[[Regenerate (spell)|Low Regenerate]]|1desc=same as [[Heal (spell)|Low Heal]] but can only be cast on self
 
|2level=15|2spell=[[Regenerate (spell)|Med Regenerate]]|2desc=same as [[Heal (spell)|Med Heal]] but can only be cast on self
 
|3level=25|3spell=[[Regenerate (spell)|High Regenerate]]|3desc=same as [[Heal (spell)|High Heal]] but can only be cast on self
 
}}
 
 
 
 
 
 
 
{{UnlockSpells|element=Vampire|type=Mental
 
|1level=10|1spell=[[Compel (spell)|Compel]]|1desc=[[Debuff]], lowers the target's [[Crafting]] and [[Defense]]
 
|2level=15|2spell=[[Hypnosis (spell)|Hypnosis]]|2desc=[[Debuff]], lowers the target's [[Intellect]], [[Focus]] and [[Fortitude]]
 
}}
 
 
 
 
 
:*When someones [[Crafting]] is ''[[debuff]]ed'' to '''negative percentage''', it causes them to loose Crafting [[Exp]] when using [[Heal (spell)|Healing spells]].
 
 
 
==Creature Gallery==
 
*Vampires are '''white''' with unique '''red eyes'''
 
*'''Vampire [[Elemental Affinity]]''' will make them '''glow'''
 
{{CreatureGallery|element=Vampire|file=vampire.png}}
 
  
 
=See Also=
 
=See Also=
{{NavElements}}
 

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