Difference between revisions of "Playing Krafties"

From Krafties
Jump to navigation Jump to search
m (Redirected page to Getting Started)
 
(141 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
+
#REDIRECT [[Getting Started]]
'''Welcome to Krafties!'''
 
 
 
 
 
== Getting Your First Creature ==
 
 
 
: If you have not yet started your Krafties journey, you have a few simple options to begin the game. The first choice is visiting the Krafties main world, where you can then do a small creature bonding tutorial at one of the four elemental temples. After the tutorial is completed you'll be left with your very own Kraftie whose elemental type is determined by the temple at which you completed the tutorial. After rezzing this creature in world for the first time you will officially be a Krafties handler!
 
 
 
: Alternatively, a player who has already joined Krafties may use their active creature or HUD to invite you to the game. A random creature sharing the elemental type of the the inviter's active creature will find it's way to you, and rezzing this creature in world solidifies the beginning of your Krafties adventure. In return for bringing you into the game, the inviter gets rewarded energy.
 
 
 
 
 
 
 
 
 
== Setting Your Active Creature ==
 
 
 
: After you've rezzed your creature in world for the first time, you can then attach (wear) it to set it as your active creature. Your active creature is used for battling, crafting, and making you look awesome as you travel all over Second Life! The longer you have a creature set to active the higher it's affinity towards you will be, making it deplete energy more slowly when the two of you are apart from each other.
 
 
 
 
 
 
 
 
 
== Setting Up Your Home Area ==
 
 
 
: Along with your first creature, you'll also be given three temples when you start your Krafties adventure: a "Home Temple", "Battle Temple", and "Crafting Temple". Your first step should be to place a Home Temple down at your place of residence in Second Life. Home Temples are the gateways from the Krafties world to ours. They allow Krafties to traverse energy channels and manifest as physical lifeforms in Second Life, albeit weakened without the human bond that active Krafties share with their handlers.
 
 
 
: These "Wild" Krafties will allow you to train and strengthen your active creature, as well as provide you with materials you can then use for crafting or to heal your creatures after battle. With the right tools they can also be captured and bonded with, thus joining you on your adventure.
 
 
 
 
 
 
 
== Acquiring New Creatures ==
 
 
 
: You are by no means limited to only one Kraftie, though you may only have one ''active'' Kraftie at a time. If you have a net, you can capture wild creatures which you can then bond with elemental souls or resell to other players. Likewise, you can purchase/obtain new creatures from other players who have done the work for you (bonded or unbonded).
 
 
 
: The elemental souls that are bonded with the creatures are created using your crafting temple. Up to 9 other handlers may link their active creatures to your crafting temple. The more players, and the higher their levels are, the better the quality of the soul/item that is produced. Just like with creatures, you can simply purchase souls from other players who have crafted them if you wish to skip this step.
 
 
 
 
 
 
 
 
 
== Quality of Souls ==
 
 
 
: The quality of an individual soul is determined by the levels that result when it is bonded with a creature. The higher the levels the more valuable the soul is, though crafting higher level souls can prove to be a difficult task.
 
 
 
 
 
 
 
 
 
== Quality of Creatures ==
 
 
 
: Creature quality is determined by a multitude of factors. Even if two creatures of the same species have been bonded with the same elemental soul types, they will be inherently different in their stats and traits. Each species has it's own strengths and weaknesses, and every single individual member of that species will show these strengths and weaknesses to varying degrees. These strengths and weaknesses are reflected in a creature's "Natural Skills", which you can view in it's stats. On top of this, there are trait variations that some collectors may prize more highly than others.
 

Latest revision as of 07:42, 8 May 2017

Redirect to: