Creating Attachments

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Revision as of 15:54, 28 October 2013 by Smokeahontis (talk | contribs)
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The Krafties Attachment Design system allows you to create objects that visualy attach themselves to Krafties creatures, following a specified attachment point in all of the creature's actions. Basically, you can design clothing and accessories that can be worn on Krafties creatures all over Second Life. As we add more species of Krafties, your attachment design system will automatically be updated with the templates for the new creatures.

To Use the System: 1) Create a 1 prim sculpted object in your favorite 3d modeling program 2) Upload the sculpt files to Second Life, and apply them to a new prim 3) Rez the included 'Krafties Attachment Designer' object in world 4) If you have not done so already, click the 'Krafties Attachment Designer' object and select "Get Script". You will be given a script. Accept. 5) Drop the given 'Krafties Attachment Script' into your newly created sculpted prim 6) If the steps have been followed correctly and you have full permissions, you will get a message and floating text will appear above the object 7) Click the 'Krafties Attachment Designer', and select which species of Kraftie you would like to create the current attachment for 8) After a few moments, the designer will transform into a template version of the species you have chosen 9) Position your sculpted object in the desired position and rotation on the template creature 10) Click the body part on the template creature that you would like to have your object attach to 11) Click 'Finalize' 12) You're finished!

After completing the design process, the object you dropped the 'Krafties Attachment Script' into has changed into a ready to use Krafties attachment with no further changes needed on your end (except for perms, if you are reselling your creations). Clicking the attachment will result in a dialog asking if you would like to attach it to your currently active Kraftie, as it will for anyone that give/sell the object to. Click 'Yes', and your creature will display the newly created attachment!


IMPORTANT NOTES


  • DO NOT CHANGE THE OBJECT'S DESCRIPTION AFTER FINALIZING THE DESIGN PROCESS. This will result in your attachment not functioning properly
  • A Kraftie can only wear one attachment at a time. Attaching a new will replace the old.
  • You must have full permissions on the object in order to turn it into a Krafties Attachment
  • Currently, a Krafties attachment has unlimited uses. As such it can be attached to multiple creatures as many times as the owner wishes. Keep this in mind when selling the attachments. This may or may not chage in the future.
  • Because a Krafties attachment is created with a certain species template, that same attachment will NOT work with other species of Krafties. You may, however, use the same sculpt to create an attachment for each species of Kraftue.
  • At any time a certain specie's appearance data may be altered by the Krafties developers, which may or may not effect the look and positioning of your created attachments. With this in mind, it is best to include some method to update your products if you are reselling Krafties attachments. On our part, the Krafties development team will update appearances sparingly, if ever, in order to avoid any breakage in products it may cause.


To Attach Created Attachments:

  • Simply rez the created attachment you wish to wear on your Kraftie
  • Touch the attachment
  • Click Wear


Notes:

  • Different species of Krafties have different prim limits for attachments
  • Aviaa -4
  • Beetlie -4
  • Eggsie -8
  • Felion -4
  • Hopster -4
  • Lunaris -4
  • Lupix -4
  • Pandaire -5
  • Pumpkie -8
  • Rexie -3
  • Spyrron -9
  • Tusker -2
  • To take off attachments from your Kraftie, click "Strip" from the main menu
  • Until update #3 there remains a small bug where your attachments may appear unpositioned if you activate Orb Mode whilst wearing attachments. Orb mode is not reccomended whilst pets are wearing attachments until this update