Natural Abilities/Unbonded

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Most Krafties creatures possess the usual level of skill that can be trained and improved upon. However, there are a few out there with unique natural aptitude in a particularly strong area, making them exceptional warriors. This is reflected in Natural Ability. A natural ability can be a bonus found on captured or bonded creatures. For captured wild creatures, you can rez their body and their stats are shown in hovertext over them. For bonded creatures, simply touch your creature and choose “Stats” in the menu.

A natural ability appears as a bonus modifier to either attack, strength, defense, hitpoints, or crafting. They can range from a +1 to a +32 bonus in one or more of these attributes. Aviaa creatures tend to have a naturally higher attack, whereas Rexies are naturally better in the Strength attribute.

Natural abilities cannot be trained further, only the experience levels can be altered. Capturing wild creatures is the only way to find out the natural ability before one is bonded.

Strategies with Natural Ability Finding an unbonded creature with a high natural ability is nice, but the idea is what to do with them. Many of these unbonded creatures can be sold or auctioned off at Kraftie sims to other players, since high ability creatures are rare. For those who want to bond a soul to them, you want to think carefully about it. Attack and Strength are the ones most common with high ability, so one should have a soul that has an equally high level to improve your creature's skill. Sure, you can train your creature's specific level, but balancing out the level and ability now would make the training easier.

For Aviaa's, they have high attack abilities, so it would be wise to bond souls that have a high level of Strength and Defense, allowing your Aviaa to not only hit hard, but accuracy, and last longer in combat. Rexie's are the opposite in that they will have naturally high strength, so having a soul with a high attack would help them score devastating attacks on their opponents.



Different Natural Abilities Attack

Strength

Defense

Hitpoints

Crafting

Intellect

Focus

Fortitude

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