Difference between revisions of "Special Traits"

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Special traits are attributes specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.  
 
Special traits are attributes specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.  

Revision as of 15:20, 26 March 2015

Special traits are attributes specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.

Unbonded Krafties may have special traits when captured, but that's not the only way to affect which traits your creature possesses. Using a clever combination of Radioactive Candies and Radiation Shrooms, a handler can force mutations in its active creature thereby causing it to gain or lose traits.


Trait Types

Keen Eyesight
Your creature has a slight attack advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Dulled Senses
Your creature has a slight attack disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Musclebound
Gives your creature a slight Strength advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Enervation
Your creature has a slight strength disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Thick Skin
Your creature has a slight Defense advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Unsteady
Your creature has a slight defense disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Hearty Constitution
Your creature has a slight hitpoints advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Low Vitality
creature has a slight hitpoints disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Forge Fires
Your creature has a slight crafting advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Disorderly
Your creature has a slight crafting disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Deep Understanding
Gives your creature a slight Intellect boost
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Shallow Thinke
Your creature has a slight intellect disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Enhanced Concentration
Your creature has a slight focus advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Distractible
Your creature has a slight focus disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Tenacious
Your creature has a slight fortitude advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Weak Determination
Your creature has a slight fortitude disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Warrior Blood
Gives your creature a Combat advantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}
Mean Streak
Will give your creature random combat stat boosts
Chance of gaining mutation LOW
Chance of losing mutation {{{lose}}}
Fierce Aura
Opponents will have combat stats lowered when attacked by this creature
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Elemental Prowess
Your creature will get all of its combat spells at 1 level lower
Chance of gaining mutation LOW
Chance of losing mutation {{{lose}}}
Quick Witted
Your creature gets short mental boosts when damage is taken
Chance of gaining mutation LOW
Chance of losing mutation {{{lose}}}
Nerdiness
Gives your creature a Mental boost, but decreases Combat
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}
Mentally Acute
Your creature gets extra XP from scrolls
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Lucky Bones
Your creature has increased luck (random events)
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}
Worm Sniffer
Your creature will get a higher percentage of worms as loot
Chance of gaining mutation LOW
Chance of losing mutation {{{lose}}}
Basket Case
Your creature periodically gets buffs and debuffs in all different, random stats periodically
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Lowered Immunity
Your creature is more susceptible to random diseases and illnesses
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}

Arcane Competency
Your creature's Elemental spells are slightly stronger
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Arcane Proficiency
Your creatures Elemental spells are moderately stronger
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Arcane Mastery
Your creatures Elemental spells are immensely stronger
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Arcane Deficiency
Your creatures Elemental spells are weakened
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}