Difference between revisions of "Special Traits"

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==Trait Types==
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==Attack==
===Attack===
 
 
{{Mutation|trait=Keen Eyesight|desc=Your creature has a slight attack advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Keen Eyesight|desc=Your creature has a slight attack advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Dulled Senses|desc=Your creature has a slight attack disadvantage|gain=MID|loose=HIGH}}
 
{{Mutation|trait=Dulled Senses|desc=Your creature has a slight attack disadvantage|gain=MID|loose=HIGH}}
===Strenght===
+
==Strenght==
 
{{Mutation|trait=Musclebound|desc=Gives your creature a slight Strength advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Musclebound|desc=Gives your creature a slight Strength advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Enervation|desc=Your creature has a slight strength disadvantage|gain=MID|loose=HIGH}}
 
{{Mutation|trait=Enervation|desc=Your creature has a slight strength disadvantage|gain=MID|loose=HIGH}}
===Defense===
+
==Defense==
 
{{Mutation|trait=Thick Skin|desc=Your creature has a slight Defense advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Thick Skin|desc=Your creature has a slight Defense advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Unsteady|desc=Your creature has a slight defense disadvantage|gain=MID|loose=HIGH}}
 
{{Mutation|trait=Unsteady|desc=Your creature has a slight defense disadvantage|gain=MID|loose=HIGH}}
===Hitpoints===
+
==Hitpoints==
 
{{Mutation|trait=Hearty Constitution|desc=Your creature has a slight hitpoints advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Hearty Constitution|desc=Your creature has a slight hitpoints advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Low Vitality|desc=creature has a slight hitpoints disadvantage|gain=MID|loose=HIGH}}
 
{{Mutation|trait=Low Vitality|desc=creature has a slight hitpoints disadvantage|gain=MID|loose=HIGH}}
===Crafting===
+
==Crafting==
 
{{Mutation|trait=Forge Fires|desc=Your creature has a slight crafting advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Forge Fires|desc=Your creature has a slight crafting advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Disorderly|desc=Your creature has a slight crafting disadvantage|gain=MID|loose=HIGH}}
 
{{Mutation|trait=Disorderly|desc=Your creature has a slight crafting disadvantage|gain=MID|loose=HIGH}}
===Intellect===
+
==Intellect==
 
{{Mutation|trait=Deep Understanding|desc=Gives your creature a slight  Intellect boost|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Deep Understanding|desc=Gives your creature a slight  Intellect boost|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Shallow Thinke|desc=Your creature has a slight  intellect disadvantage|gain=MID|loose=HIGH}}
 
{{Mutation|trait=Shallow Thinke|desc=Your creature has a slight  intellect disadvantage|gain=MID|loose=HIGH}}
===Focus===
+
==Focus==
 
{{Mutation|trait=Enhanced Concentration|desc=Your creature has a slight  focus advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Enhanced Concentration|desc=Your creature has a slight  focus advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Distractible|desc=Your creature has a slight focus disadvantage|gain=MID|loose=HIGH}}
 
{{Mutation|trait=Distractible|desc=Your creature has a slight focus disadvantage|gain=MID|loose=HIGH}}
===Fortitude===
+
==Fortitude==
 
{{Mutation|trait=Tenacious|desc=Your creature has a slight fortitude advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Tenacious|desc=Your creature has a slight fortitude advantage|gain=HIGH|loose=HIGH}}
 
{{Mutation|trait=Weak Determination|desc=Your creature has a slight fortitude disadvantage|gain=MID|loose=HIGH}}
 
{{Mutation|trait=Weak Determination|desc=Your creature has a slight fortitude disadvantage|gain=MID|loose=HIGH}}
===Spells===
+
==Spells==
 
{{Mutation|trait=Arcane Competency|desc=Your creature's Elemental spells are slightly stronger|gain=VERY LOW|loose=MID}}
 
{{Mutation|trait=Arcane Competency|desc=Your creature's Elemental spells are slightly stronger|gain=VERY LOW|loose=MID}}
 
{{Mutation|trait=Arcane Proficiency|desc=Your creatures Elemental spells are moderately stronger|gain=VERY LOW|loose=MID}}
 
{{Mutation|trait=Arcane Proficiency|desc=Your creatures Elemental spells are moderately stronger|gain=VERY LOW|loose=MID}}
 
{{Mutation|trait=Arcane Mastery|desc=Your creatures Elemental spells are immensely stronger|gain=VERY LOW|loose=HIGH}}
 
{{Mutation|trait=Arcane Mastery|desc=Your creatures Elemental spells are immensely stronger|gain=VERY LOW|loose=HIGH}}
 
{{Mutation|trait=Arcane Deficiency|desc=Your creatures Elemental spells are weakened|gain=MID|loose=HIGH}}
 
{{Mutation|trait=Arcane Deficiency|desc=Your creatures Elemental spells are weakened|gain=MID|loose=HIGH}}
===Other traits===
+
{{Mutation|trait=Elemental Prowess|desc=Your creature will get all of its combat spells at 1 level lower|gain=LOW|loose=LOW}}
 +
==Other traits==
 
{{Mutation|trait=Warrior Blood|desc=Gives your creature a Combat advantage|gain=MID|loose=MID}}
 
{{Mutation|trait=Warrior Blood|desc=Gives your creature a Combat advantage|gain=MID|loose=MID}}
 
{{Mutation|trait=Mean Streak|desc=Will give your creature random combat stat boosts|gain=LOW|loose=LOW}}
 
{{Mutation|trait=Mean Streak|desc=Will give your creature random combat stat boosts|gain=LOW|loose=LOW}}
 
{{Mutation|trait=Fierce Aura|desc=Opponents will have combat stats lowered when attacked by this creature|gain=VERY LOW|loose=MID}}
 
{{Mutation|trait=Fierce Aura|desc=Opponents will have combat stats lowered when attacked by this creature|gain=VERY LOW|loose=MID}}
{{Mutation|trait=Elemental Prowess|desc=Your creature will get all of its combat spells at 1 level lower|gain=LOW|loose=LOW}}
 
 
{{Mutation|trait=Quick Witted|desc=Your creature gets short mental boosts when damage is taken|gain=LOW|loose=MID}}
 
{{Mutation|trait=Quick Witted|desc=Your creature gets short mental boosts when damage is taken|gain=LOW|loose=MID}}
 
{{Mutation|trait=Nerdiness|desc=Gives your creature a Mental boost, but decreases Combat|gain=MID|loose=MID}}
 
{{Mutation|trait=Nerdiness|desc=Gives your creature a Mental boost, but decreases Combat|gain=MID|loose=MID}}

Revision as of 16:48, 26 March 2015

Special traits are attributes specific to your Kraftie that can play many different roles and have many different effects. Some help your creature progress, and some hinder it. Others... well they do something entirely different.

Unbonded Krafties may have special traits when captured, but that's not the only way to affect which traits your creature possesses. Using a clever combination of Radioactive Candies and Radiation Shrooms, a handler can force mutations in its active creature thereby causing it to gain or lose traits.


Attack

Keen Eyesight
Your creature has a slight attack advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Dulled Senses
Your creature has a slight attack disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Strenght

Musclebound
Gives your creature a slight Strength advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Enervation
Your creature has a slight strength disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Defense

Thick Skin
Your creature has a slight Defense advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Unsteady
Your creature has a slight defense disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Hitpoints

Hearty Constitution
Your creature has a slight hitpoints advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Low Vitality
creature has a slight hitpoints disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Crafting

Forge Fires
Your creature has a slight crafting advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Disorderly
Your creature has a slight crafting disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Intellect

Deep Understanding
Gives your creature a slight Intellect boost
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Shallow Thinke
Your creature has a slight intellect disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Focus

Enhanced Concentration
Your creature has a slight focus advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Distractible
Your creature has a slight focus disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Fortitude

Tenacious
Your creature has a slight fortitude advantage
Chance of gaining mutation HIGH
Chance of losing mutation {{{lose}}}
Weak Determination
Your creature has a slight fortitude disadvantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}

Spells

Arcane Competency
Your creature's Elemental spells are slightly stronger
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Arcane Proficiency
Your creatures Elemental spells are moderately stronger
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Arcane Mastery
Your creatures Elemental spells are immensely stronger
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Arcane Deficiency
Your creatures Elemental spells are weakened
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}
Elemental Prowess
Your creature will get all of its combat spells at 1 level lower
Chance of gaining mutation LOW
Chance of losing mutation {{{lose}}}

Other traits

Warrior Blood
Gives your creature a Combat advantage
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}
Mean Streak
Will give your creature random combat stat boosts
Chance of gaining mutation LOW
Chance of losing mutation {{{lose}}}
Fierce Aura
Opponents will have combat stats lowered when attacked by this creature
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Quick Witted
Your creature gets short mental boosts when damage is taken
Chance of gaining mutation LOW
Chance of losing mutation {{{lose}}}
Nerdiness
Gives your creature a Mental boost, but decreases Combat
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}
Mentally Acute
Your creature gets extra XP from scrolls
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Lucky Bones
Your creature has increased luck (random events)
Chance of gaining mutation MID
Chance of losing mutation {{{lose}}}
Worm Sniffer
Your creature will get a higher percentage of worms as loot
Chance of gaining mutation LOW
Chance of losing mutation {{{lose}}}
Basket Case
Your creature periodically gets buffs and debuffs in all different, random stats periodically
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}
Lowered Immunity
Your creature is more susceptible to random diseases and illnesses
Chance of gaining mutation VERY LOW
Chance of losing mutation {{{lose}}}