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*They appear in all species, and in three different power levels: '''Bronze''', '''Silver''', and '''Gold'''. Take them down solo, or team up to begin your collection of special Kraftie victories.
 
*They appear in all species, and in three different power levels: '''Bronze''', '''Silver''', and '''Gold'''. Take them down solo, or team up to begin your collection of special Kraftie victories.
 
*After spawning, these guys will only hang around for '''five minutes'''. If they’re defeated in that time period, one player will be chosen from the team of attackers and be awarded an '''experience bonus''' and receive a mark in their Player Profile that denotes the species of the creature and the power level. Solo players will always receive the XP boost and player profile mark for themselves, of course, but it may prove to be a risky endeavor!
 
*After spawning, these guys will only hang around for '''five minutes'''. If they’re defeated in that time period, one player will be chosen from the team of attackers and be awarded an '''experience bonus''' and receive a mark in their Player Profile that denotes the species of the creature and the power level. Solo players will always receive the XP boost and player profile mark for themselves, of course, but it may prove to be a risky endeavor!
*Your player profile will proudly display your victories against these titans.
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*Your player profile will proudly display your victories against these titans. Can you defeat them all?
*Once all 3 of the basic metals have been defeated for say a Rexie then you are able to create a [[Platinum_Charm_Of_Attraction|Platinum charm]] that will summon a Platinum version of the wild that is even stronger than the other 3 doing massive damage and giving massive [[victory points]] when killed, a mark in the player profile will note any platinum killed as well.
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A new Necessity Pack is available that will enable you to receive the XP boosts provided by defeating metal Krafties. It will be delivered automatically, or you can pick it up behind the main store.
  
 
===Apple Wilds===
 
===Apple Wilds===
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==Capturing Wilds==
 
==Capturing Wilds==
You can capture ''normal wild creatures'' and turn them into new pets. A captured creature is called '''unbonded creature''' in your [[inventory]] and needs to be bonded to a [[soul]] in order to wake it up. But to capture them you will need to have a [[Capture Net]] equipped.
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:When you have your '''Capture Net''' in hand, then you are ready to begin capturing some wild critters.
;:View [[Capturing wild creatures]] for more information
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===The Capture Net===
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[[File:Krafties Standard Net.jpg|thumb|link=|The '''Capture Net''']]
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:*The Capture net has '''unlimited uses'''
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:*The  also works good in "Mouse View" (When you press {{monospace|M}} on the keyboard, then you just click the left mouse-button)
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:;How to equip the Capture Net
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:#Locate your '''[[Standard_Capture_Net|Capture Net]]''' in the [[Inventory|Inventory App]]
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:#Select it and click '''"Use Tool"'''
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:;View [[Tools]] and [[Standard Capture Net]] for more information
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===How to Capture Wilds===
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:#Have your [[Standard Capture Net|Capture Net]] equipped
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:#[[Battles|Battle]] with the [[Wild Creatures|Wild Creature]] to lower it's [[Hitpoints|Health]]
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:##Touch the [[Wild Creatures|Wild Creature]] you wish to capture
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:##Click '''"Attack"'''
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:##*To stop the battle anytime, you can touch the Wild creature and click '''"Stop Attack"''' (useful when you're afraid you'll defeat it instead of capture)
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:#When it has taken enough damage (has low health), try capturing it
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:##Stand close to the Wild Creature
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:##Swing your net (by clicking the ground or sky) to try capturing it
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:#You will see message in local chat, telling you if it was captured or resisted capture
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:;Tactics when Capturing Wilds
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:*You can catch [[Wild Creatures]] that spawn from any [[Home Temple]]
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:*You cannot capture [[Krafties Creatures|'''Bonded''' Creatures]] or Wild '''Giants'''
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:*Your best chance of capture is when a wild creature is at least down to '''half [[Hitpoints|health]]''' or lower ''(they will not give up that easily)''
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:**You can see on the individual [[Krafties Creatures|species pages]] details on how low their health needs to be before you have a chance of capturing it
  
 
==The spawning temples==
 
==The spawning temples==
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[[File:HomeTemple.jpg|frame|Wild [[Aviaa]] infront of a Home Temple.]][[File:Home Temple energy beam.png|thumb|right|A Home Temple sending out energy to spawn a [[wild]] creature ]]
 
[[File:HomeTemple.jpg|frame|Wild [[Aviaa]] infront of a Home Temple.]][[File:Home Temple energy beam.png|thumb|right|A Home Temple sending out energy to spawn a [[wild]] creature ]]
  
;What can you do with Spawning Temples?
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:'''Home Temples''' are specially designed spawners for [[wild]] [[Krafties Creatures]].  
* You can rez the temple at your home sim for private training sessions in lower lag areas.
 
* You can demonstrate the game to others by dropping your portable home temple in your friend's sim and show them how the game is played.
 
* Combine multiple temples together for groups to work on group farming and experience.
 
  
 
  Keep in Mind
 
  Keep in Mind
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  The description of ''real Krafties Temples'' are their unique '''#ID number'''
 
  The description of ''real Krafties Temples'' are their unique '''#ID number'''
  
===Home Temples<hr>===
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===Home Temples===
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<hr>
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;What can you do with Home Temples?
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* You can rez the temple at your home sim for private training sessions in lower lag areas.
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* You can demonstrate the game to others by dropping your portable home temple in your friend's sim and show them how the game is played.
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* Combine multiple temples together for groups to work on group farming and experience.
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* Turn them into ''[[Giant Temple]]s'' with [[Enchanting]] (not reversible)
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;What Spawns from Home Temples?
 
;What Spawns from Home Temples?
 
Each home temple spawns '''2 random wild creatures''', usually ranging from level 1 to 5 and higher levels on [[Wilds|Wild Giant]].  
 
Each home temple spawns '''2 random wild creatures''', usually ranging from level 1 to 5 and higher levels on [[Wilds|Wild Giant]].  
 
*When a creature is about to spawn, the temple will emit a beam of light ''(which can be disabled in the settings)''
 
*When a creature is about to spawn, the temple will emit a beam of light ''(which can be disabled in the settings)''
 
*When a wild creature is '''defeated''' or '''[[capture]]d''', the temple will respawn a new [[Wild]] after a few moments  
 
*When a wild creature is '''defeated''' or '''[[capture]]d''', the temple will respawn a new [[Wild]] after a few moments  
*The '''level''' of a [[wild]] is their '''challenge rating''', and below that you can see the [[Combat Level]], [[Crafting Level]] and [[Mental Level]] of the creature.
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*The '''level''' of a [[wild]] is their '''challenge rating''', and below that you can see the [[Combat Level]] and [[Mental Level]] of the creature.
 
*[[Wilds|Wild Giants]] have a change of spawning from any normal ''Home Temple'' and exclusively from ''[[Giant Temple]]s''
 
*[[Wilds|Wild Giants]] have a change of spawning from any normal ''Home Temple'' and exclusively from ''[[Giant Temple]]s''
  
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:;See [[Home Temple Distribution Validator]] for more information
 
:;See [[Home Temple Distribution Validator]] for more information
  
===Giant Temple<hr>===
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===Giant Home Temle===
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<hr>
 
[[File:Temple Home Giant.png|thumb|300px|'''[[Home Temple]]''' next to a '''Giant Temple''']]
 
[[File:Temple Home Giant.png|thumb|300px|'''[[Home Temple]]''' next to a '''Giant Temple''']]
 
:'''Giant Temples''' function the same as '''[[Home Temple]]s''', with only slight differences in what they spawn.
 
:'''Giant Temples''' function the same as '''[[Home Temple]]s''', with only slight differences in what they spawn.
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# Once the temple rezzes, wait about 20 seconds. The temple will then generate a column of light and particles, triggering the spawning.  
 
# Once the temple rezzes, wait about 20 seconds. The temple will then generate a column of light and particles, triggering the spawning.  
  
===Temple Settings<hr>===
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===Temple Settings===
:When you touch your home/giant temple, you will get a popup menu, with the following options:
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:When you touch your home temple, you will get a popup menu, with the following options:
 
:*'''Spawn on/off:''' This controls if the temple spawns creatures or not.
 
:*'''Spawn on/off:''' This controls if the temple spawns creatures or not.
 
:*'''Hide/show:''' This toggles the visibility of the temple, turning it invisible/visible
 
:*'''Hide/show:''' This toggles the visibility of the temple, turning it invisible/visible

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