Editing Wild creatures
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 62: | Line 62: | ||
*When a creature is about to spawn, the temple will emit a beam of light ''(which can be disabled in the settings)'' | *When a creature is about to spawn, the temple will emit a beam of light ''(which can be disabled in the settings)'' | ||
*When a wild creature is '''defeated''' or '''[[capture]]d''', the temple will respawn a new [[Wild]] after a few moments | *When a wild creature is '''defeated''' or '''[[capture]]d''', the temple will respawn a new [[Wild]] after a few moments | ||
− | *The '''level''' of a [[wild]] is their '''challenge rating''', and below that you can see the [[Combat | + | *The '''level''' of a [[wild]] is their '''challenge rating''', and below that you can see the [[Combat Level]] and [[Mental Level]] of the creature. |
*[[Wilds|Wild Giants]] have a change of spawning from any normal ''Home Temple'' and exclusively from ''[[Giant Temple]]s'' | *[[Wilds|Wild Giants]] have a change of spawning from any normal ''Home Temple'' and exclusively from ''[[Giant Temple]]s'' | ||