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{{ambox|type=style|text=This page might need some cleaning up to do since it was merged with the content of [[Home Temple]] and [[Giant Temple]] pages}}
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[[Category:Krafties Creatures]][[Category:Elements]][[Category:Vocabulary]] {{TOC none}}
[[File:Beetlie giant.png|thumb|300px|link=|'''Giant beetlie''' next to a normal '''wild [[Beetlie]]''']]
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[[File:Beetlie giant.png|thumb|300px|link=|'''Giant beetlie''' next to a normal '''wild [[Beetlie]]''']][[File:Wild hover.png|thumb|300px|"Mouse-over" info shows that this [[Rexie]] has '''40 Current [[Health]]''', then lists their [[Skills and Levels|Skills]] (those zeros are not skills)]]
[[File:Wild Penglin casting Mental Spell.png|thumb|300px|link=|Giant Wild [[penglin]] casting a [[Mental spell]]]]
 
[[File:Wild hover.png|thumb|300px|"Mouse-over" info shows that this [[Rexie]] has '''40 Current [[Health]]''', then lists their [[Skills and Levels|Skills]] (those zeros are not skills)]]
 
:'''Wilds''' is short for '''Wild Creature'''
 
These [[Krafties Creatures|Creatures]] spawn from the '''[[#Home Temple|Home temple]]s'''. They seem to appear out of pure curiosity towards our world, coming through the [[Home Temple]]s from another dimension. They do not stay if nobody is near the temple or when defeated by trained [[Krafties Pet]]s. They can also be captured by the [[Adventurer]]s with [[Capture Net]]s.
 
:*Be careful though when the '''Giants''' appear, they are much tougher than their smaller cousins and can easily defeat unprepared [[Krafties Pet]]s.
 
:*The [[spells]] they cast are [[Neutral (element)]], which means they affect all pets the same no matter their [[element]].
 
:*'''captured''' Wild Creatures are called '''[[Unbonded]]''' because they need to be [[bond]]ed to a [[soul]] in order to become [[Krafties Pet]]s
 
==Types of wild creatures==
 
===Normal wilds===
 
These are normal sized and can be captured, they spawn exclusively from '''home temples'''
 
===Wild Giants===
 
:*'''Giants Wilds''' are larger versions of the normal ones that emerge sometimes from '''home temples''' or exclusively from '''giant temples'''. They are a lot tougher in combat than their smaller relatives.
 
:Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
 
:*'''Giants''' can spawn randomly from normal [[Home Temple]]s, and reliably from the [[Giant Temple]]s
 
:*There are a few [[loot]] items that drop '''exclusively''' from ''Giants''.
 
:*You cannot capture Giants, only the normal wilds.
 
  
===Metal Wilds===
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:'''Wild''' is short for '''Wild Krafties Creature''', they are the [[Krafties Creatures|creatures]] that spawn from the '''[[Home Temple]]s'''.
Metal Krafties have appeared, and they’re tough! These powerful monstrosities randomly spawn from Home Temples, waiting to be challenged by worthy opponents.
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These creatures seem to appear out of pure curiosity towards our world, coming through the portals we call [[Home Temple]]s. They will leave again if nobody is near the temple or when defeated by trained [[Krafties Pet]]s, they can also be captured by the [[Adventurer]]s with [[Capture Net]]s.
*They appear in all species, and in three different power levels: '''Bronze''', '''Silver''', and '''Gold'''. Take them down solo, or team up to begin your collection of special Kraftie victories.
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*Be careful though when the '''Giants''' appear, they are much tougher than their smaller cousins and can easily defeat unprepared [[Krafties Pet]]s.
*After spawning, these guys will only hang around for '''five minutes'''. If they’re defeated in that time period, one player will be chosen from the team of attackers and be awarded an '''experience bonus''' and receive a mark in their Player Profile that denotes the species of the creature and the power level. Solo players will always receive the XP boost and player profile mark for themselves, of course, but it may prove to be a risky endeavor!
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*The [[spells]] they cast are [[Neutral (element)]], which means they effect all pets the same no matter their [[element]].
*Your player profile will proudly display your victories against these titans.
 
*Once all 3 of the basic metals have been defeated for say a Rexie then you are able to create a [[Platinum_Charm_Of_Attraction|Platinum charm]] that will summon a Platinum version of the wild that is even stronger than the other 3 doing massive damage and giving massive [[victory points]] when killed, a mark in the player profile will note any platinum killed as well.
 
  
===Apple Wilds===
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==Types of Wilds==
Also known as "Bot Target"<br>
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===Normal Wilds===
These are dummy base creatures who have been specifically named and should not be attacked, their hover text will state "Wild Dummy Creature (BOT TARGET. DO NOT KILL!)". This is so people know '''not''' to attack them, they will only appear if you have been battling/training your kraftie for a long period of time and do '''NOT''' have any scripts in which are different from the any other wild you face.
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The [[player]] can [[capture]] these small wild creatures
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*A '''[[capture]]d''' ''wild'' are called '''[[Unbonded]]''' because they need to be [[bond]]ed to a [[soul]] in order to become [[Krafties Pet]]s
  
==Fighting Wilds==
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===Wild Giants===
:The Wilds do not actually die when you '''defeat''' them. You are actually sending them home where they came from, showing them who's boss. They drop an [[Loot|item]] in the process which you can collect.
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'''Giants''' are larger versions of the normal [[wilds]] that emerge from the [[home temple]]s. They are a lot tougher in combat than their smaller relatives, represented by having higher levels.
:*You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them)
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Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
:**First number in description is their '''Current Health''' ''(Can view the [[Krafties Scripting API]] for more technical info)''
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*'''Giants''' can spawn randomly from normal [[Home Temple]]s, and reliably from the [[Giant Temple]]s
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*There are a few [[loot]] items that drop '''exclusively''' from wild '''Giants'''.
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**Giants can also drop everything that small wilds do
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*Only way to make a [[Krafties Pet]] a Giant, is feeding them [[Shrooms|Growth shrooms]]
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==Interacting with Wilds==
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[[File:Wild Penglin casting Mental Spell.png|thumb|500px|link=|Wild [[penglin]] casting a [[Mental spell]]]]
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Just like the any other [[Krafties Creatures|Krafties Creature]], the [[Wilds]] do not die when you '''defeat''' them. You are actually sending them home where they came from, showing them who's boss. They drop an [[Loot|item]] in the process which you can collect.
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*You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them)
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**First number in description is their '''Current Health''' ''(Can view the [[Krafties Scripting API]] for more technical info)''
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===Fighting Wilds===
 
:*The '''level''' of a wild is a indicator of their '''challenge rating''', below that you can see their [[Combat Level]] and [[Mental Level]]
 
:*The '''level''' of a wild is a indicator of their '''challenge rating''', below that you can see their [[Combat Level]] and [[Mental Level]]
 
:*Just fighting a wild will earn you [[experience]] for every '''Combat spell''' that hits
 
:*Just fighting a wild will earn you [[experience]] for every '''Combat spell''' that hits
 
:*Defeating wilds in battle will earn you [[Loot]]  
 
:*Defeating wilds in battle will earn you [[Loot]]  
 
:*There is a visible difference in '''particle effects''' depending on if the wild is casting a '''Combat spell''' or '''Mental spell'''
 
:*There is a visible difference in '''particle effects''' depending on if the wild is casting a '''Combat spell''' or '''Mental spell'''
:**Be careful if it casts a Mental Spell, if it [[Debuff]]s your [[Crafting]] to negative levels it will have the side-effect of you earning '''negative''' [[Experience]] when using a [[Healing]] spell (meaning you loose exp instead of earning it). Best just to not use Healing Spells until the debuff wears off.
 
 
==Capturing Wilds==
 
You can capture ''normal wild creatures'' and turn them into new pets. A captured creature is called '''unbonded creature''' in your [[inventory]] and needs to be bonded to a [[soul]] in order to wake it up. But to capture them you will need to have a [[Capture Net]] equipped.
 
;:View [[Capturing wild creatures]] for more information
 
 
==The spawning temples==
 
Wild creatures spawn in places where you find their '''Home Temples'''
 
To spawn '''wild creatures''' you will need to have a '''home temple''' or a '''giant temple'''
 
[[File:HomeTemple.jpg|frame|Wild [[Aviaa]] infront of a Home Temple.]][[File:Home Temple energy beam.png|thumb|right|A Home Temple sending out energy to spawn a [[wild]] creature ]]
 
 
;What can you do with Spawning Temples?
 
* You can rez the temple at your home sim for private training sessions in lower lag areas.
 
* You can demonstrate the game to others by dropping your portable home temple in your friend's sim and show them how the game is played.
 
* Combine multiple temples together for groups to work on group farming and experience.
 
 
Keep in Mind
 
Temples with "''Center of your Krafties World''" in it's description are '''not''' [[Krafties Official Products]] and are therefor '''not supported''' ''(in other words, they are fakes created by abusing glitches in the game)''.  They were acquired from the '''[[After Market]]'''
 
The description of ''real Krafties Temples'' are their unique '''#ID number'''
 
 
===Home Temples<hr>===
 
;What Spawns from Home Temples?
 
Each home temple spawns '''2 random wild creatures''', usually ranging from level 1 to 5 and higher levels on [[Wilds|Wild Giant]].
 
*When a creature is about to spawn, the temple will emit a beam of light ''(which can be disabled in the settings)''
 
*When a wild creature is '''defeated''' or '''[[capture]]d''', the temple will respawn a new [[Wild]] after a few moments
 
*The '''level''' of a [[wild]] is their '''challenge rating''', and below that you can see the [[Combat Level]], [[Crafting Level]] and [[Mental Level]] of the creature.
 
*[[Wilds|Wild Giants]] have a change of spawning from any normal ''Home Temple'' and exclusively from ''[[Giant Temple]]s''
 
 
;How do I get a Home Temple?
 
:To buy ''Home Temples'', you need to use the '''[[Home Temple Distribution Validator|Home Temple Validator]]''' which is a ''vendor'' you can [[rez]] anywhere you have permissions to.
 
:*Every [[player]] will receive a '''{{monospace|<nowiki>[FREE]</nowiki>}} Home Temple''' in their [[Starter Kit]]
 
:;See [[Home Temple Distribution Validator]] for more information
 
 
===Giant Temple<hr>===
 
[[File:Temple Home Giant.png|thumb|300px|'''[[Home Temple]]''' next to a '''Giant Temple''']]
 
:'''Giant Temples''' function the same as '''[[Home Temple]]s''', with only slight differences in what they spawn.
 
These Temples are designed to Spawn only the largest and Fiercest of creatures. It will Spawn only '''1''' [[Giant]] at a time, however, with their power and hunger for destruction, would you WANT more than one at a time?
 
*'''Note:''' the recipe to [[Enchanting|Enchant]] a [[Home Temple]] to become a Giant temple is ''not currently available''
 
;Obtaining a Giant Temple
 
To Obtain a Giant temple:
 
*You can buy one at the '''[[Krafties Store]]'''
 
<!--- *You can [[Enchanting|Enchant]] a [[Home Temple]]
 
{{Item|name=[[Giant Temple]]|image=Home Temple energy beam.png|loot=no|enchant=yes|desc=You can enchant a [[Home Temple]] to become a [[Giant Temple]]{{clear}}These changes are irreversible
 
*Just like the [[Home Temple]], this item is not located within [[Krafties HUD]]}}
 
{{inline-block|{{RecipeEnchanting|[[Giant Temple]]|level=10|energy={{Energy|600}} (no discount)|ingredients=
 
* 1 x [[Home Temple]]
 
|spells=* 1 x [[Heal (spell)|Med Heal]]
 
|information='''Please note''' - At this time you cannot enchant Home temples into Giants.
 
|image=Home Temple energy beam.png}}}} --->
 
  
;Using the Home/Giant temple
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===Capturing Wilds===
# Make sure the sim you are in allows objects to be rezzed. Low script lag sims are preferable. Make sure that when you use your temple that you are not disturbing others; you want to entice people to play, not annoy them.
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:You can capture wilds using a '''[[Standard Capture Net|Capture Net]]'''. First you need to let your [[Krafties Pet]] fight it a bit, in order to lower the ''wilds'' health for ease of capture.
# Rez the Temple in a nice open area, preferable on ground level. Creatures will spawn at the same ground level coordinates. Try to avoid obstacles that the creatures might spawn inside.
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:*You can see on the individual [[Krafties Creatures|species pages]] the details on how low their health needs to be before you have a chance of capturing it ''(they will not give up that easily)''
# Once the temple rezzes, wait about 20 seconds. The temple will then generate a column of light and particles, triggering the spawning.
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:*When you capture a wild, it will be delivered to you ''(same way as [[loot]])''
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:*You '''cannot''' capture wild '''Giants'''
  
===Temple Settings<hr>===
 
:When you touch your home/giant temple, you will get a popup menu, with the following options:
 
:*'''Spawn on/off:''' This controls if the temple spawns creatures or not.
 
:*'''Hide/show:''' This toggles the visibility of the temple, turning it invisible/visible
 
:*'''Loot on/off:''' This option  enables/disables loot droops from creatures spawn from this temple
 
:*'''Particles on/off:''' This option turns the particle-beam off or on (when temple is hidden, it is ''off'' by default).
 
  
==Wild Element==
 
{{Element|element=Wild|file=Krafties symbol wild.png|soul={{no}}|strong=N/A|weak=N/A}}
 
Like all other elements, [[Wilds]] have their own symbol. Even though [[player]]s cannot create ''wild [[souls]]'', it's still very prominent creature element in [[Krafties (game)|Krafties]].
 
*Wild is a '''[[Neutral (element)|Neutral element]]'''
 
===Wild/Unbonded Gallery===
 
{{CreatureGallery|element=wild
 
|eggsie=eggsie.jpg
 
|pumpkie=Pumpkie_Snapshot.png
 
|tusker=Tusker body.jpg
 
|felion=Wild Felion.png
 
|lupix=lupix.png
 
|beetlie=Beetlie.png
 
|eletrixx=Eletrixx group.png
 
|blizzkin=Blizzkin.png}}
 
 
{{clear}}
 
{{clear}}
  
 
=See Also=
 
=See Also=
*[[Krafties Creatures|Bonded/Unbonded Creatures]]
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*[[Wild (element)]]
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*[[Loot]]
 
{{Krafties Creatures}}
 
{{Krafties Creatures}}
[[Category:Temples]] [[Category:Combat]] [[Category:Krafties Items]] [[Category:Krafties Creatures]] [[Category:Elements]] [[Category:Vocabulary]]
 

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