Editing Souls
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[Category:Krafties]] | [[Category:Krafties]] | ||
− | + | {{Tag WikiWriter}}{{TOC right}} | |
The '''Soul''' decides your [[Krafties Creature]] ''[[element]]'' and are essential in the awakening of a [[Krafties Pet]]. | The '''Soul''' decides your [[Krafties Creature]] ''[[element]]'' and are essential in the awakening of a [[Krafties Pet]]. | ||
− | ===Soul Stats | + | === Crafting Souls === |
+ | You are able to craft souls using a [[Crafting Temple]]. The creation of a soul is a group activity in [[Krafties (game)|Krafties]] for a few reasons: | ||
+ | *You need other people to link to your [[Crafting Temple]] in order to boost your chances of crafting higher level souls,the more the merrier. | ||
+ | *You reward those who assist in the crafting with [[Experience|Crafting Experience]], which is why people are very willing to help you out. | ||
+ | :;See [[Soul Requirements]] for more information | ||
+ | ==Soul Stats== | ||
There are different ways to get your own Soul, although they are all created by Crafting. Depending on the elemental types of the people who craft, this will determine the type and attributes of a soul. | There are different ways to get your own Soul, although they are all created by Crafting. Depending on the elemental types of the people who craft, this will determine the type and attributes of a soul. | ||
:Before bonding a soul to a creature, it will have unique attributes: | :Before bonding a soul to a creature, it will have unique attributes: | ||
− | :*''' | + | :*'''Prestige''' |
− | :*''' | + | :*'''Overall Level''' |
− | :*''' | + | :*'''Combat Level''' |
− | :*''' | + | :*'''Mental Level''' |
− | :*''' | + | :*'''Crafting Level''' |
− | :*'''Age''' ''(the age | + | :*'''Age''' ''(the age does not transfer onto the pet when [[bond]]ed)'' |
− | :You can see the specific | + | :You can see the specific skills if you ''touch'' the soul |
:*[[Attack]] | :*[[Attack]] | ||
− | :*[[ | + | :*[[strength]] |
:*[[Defense]] | :*[[Defense]] | ||
:*[[Hitpoints]] | :*[[Hitpoints]] | ||
Line 22: | Line 27: | ||
:*[[Focus]] | :*[[Focus]] | ||
:*[[Fortitude]] | :*[[Fortitude]] | ||
+ | |||
These attributes play a key role in how powerful your creature will be, once bonded. All souls are elemental, and will evolve your creatures in different ways. Different souls have different attributes which is determined by the crafting levels of the creator(s). | These attributes play a key role in how powerful your creature will be, once bonded. All souls are elemental, and will evolve your creatures in different ways. Different souls have different attributes which is determined by the crafting levels of the creator(s). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | === Bonding Strategy === |
− | + | One strategy for making well balanced pets, is to find a [[unbonded]] with high stats, and bond it to a soul which is high in areas which the body is lacking. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Soul levels allow a handler to strategically develop a new creature. Creatures with high attack levels may be bonded with Aviaa's to further improve their attack, or balanced with Rexie's with natural strength bonuses allowing them to score more damaging hits. This also may allow handlers to focus on particular levels and developing their own strategies. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=See Also= | =See Also= | ||
− | *[[ | + | *[[Soul Requirements]] |
− | + | *[[Elements]] |