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[[Category:Spells]][[Category:Vocabulary]][[Category:Elements]]
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What follows is a list compiled at great risk by a hearty Adventurer,
[[File:Krafties4 HUD Spells.png|thumb]] [[File:Krafies HUD4 Unlocks.png|thumb]]
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Adriann, my thanks for your death defying foray into the darkest reaches
:''Looking for [[Unlocking Spells]]?''
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of the Krafties Gods Domain to return with such Prized knowledge
[[Krafties Creatures]] use '''spells''' to interact with the world. This page will explain the uses for each spell and other details.
 
*'''[[Combat Spells]]''' cause damage to the target ''(some spells have extra side-effects)''
 
*'''[[Mental Spells]]''' can [[buff]] or [[debuff]] the target, '''effects are temporary'''
 
*'''[[Healing Spells]]''' restore varied amounts of health to the target ''(depends on the caster level)''
 
==Unlocking Spells==
 
*Each [[element]] has it's own learning curve for spells, that is why you need to visit the [[element]]'s page for more information.
 
**'''Combat Spells''', are learned on [[Combat Level]]s
 
**'''Mental Spells''', are learned on [[Mental Level]]s
 
**'''Healing Spells''', are learned on [[Crafting Level]]s
 
You can see information about when your Active Pet unlocks it's spells in the '''[[Creature App]]'''
 
:;View [[Unlocking Spells]] for more information and lists
 
  
===[[Creature App]]: Spells===
 
:The '''[[Creature App]]''' lets you see the spell details for your Active Pet
 
:*You can view your pet's spells their description
 
:*You can also see at what levels your pet will unlock it's spells
 
==Casting Spells==
 
:;[[Active Battle Spell]]
 
::Combat spell that is selected to be your [[Krafties Pet|pet's]] "Active battle spell" will be '''automatically cast''' when you choose to attack a [[wild]]/opponent
 
::*There is no [[cooldown]] on the spells available for "Active battle spell"
 
::*Not all ''[[Combat spell]]s'' can be used as "active battle spell" ''(view table below for more detail)''
 
::*You set the active spell in the [[Pet Menu]] under the ''"battle"'' section.
 
:;Manual Casting
 
::Some spells need to be '''manually cast''' by touching the target and choosing "cast spell" on them
 
::*The target can be yourself or other creatures/items, depending on the spell ''(view table below for more detail)''.
 
::*[[Mental spell]]s and [[Healing spell]]s always have a {{monospace|1 minute}} [[cooldown]]
 
  
===Uses for Spells===
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AFFECTION ELEMENT
The following list contains detailed information about each spell. You can also press the small arrows to sort the table according to your needs.
 
:;Spell Details:
 
:*'''Spell Name:''' Name of the spell
 
:*'''Element:''' Element of the spell
 
:*'''Type:''' Type of spell
 
:;Active Battle Spell?
 
:*'''Active:''' Can be used as ''Active Battle Spell''?
 
:;Manually Cast?
 
:*'''Self:''' Can be cast on yourself?
 
:*'''Other Pets:''' Can be cast on other players' pets?
 
:*'''Wilds:''' Can be cast on [[wilds]]
 
:*'''Teammate:''' Can be cast on [[teammate]]s? (in [[PvP]])
 
:*'''Opponent:''' Can be cast on [[opponent]]s? (in [[PvP]])
 
:*'''Enchanting:''' Can be used for [[enchanting]]?
 
:*'''Alchemy:''' Can be used for [[Alchemy]]?
 
  
{{Spells list}}
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Combat spells:
  
===Notes===
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lvl1 - enrapture
*All '''Mental Spell''' effects are temporary.
 
*The spells on the '''[[Pet Menu]]''' ''"Cast Spell"'', will include self casts [[Buff]]s and [[Heal (spell)|Heal]]s
 
*To cast spells on other creatures, touch them for their menu.
 
:This will include any manual casting combat spells such as [[Meltdown (spell)|Meltdown]] for [[Nuclear (element)|Nuclear]] pets
 
:as well as any [[Debuff]] spells
 
*Healing and Mental spells have {{monospace|1 minute}} [[cooldown]]s
 
*'''[[Alchemy (spell)|Alchemy spell]]''' has a tiny [[cooldown]] which you won't notice unless converting [[items]] too fast
 
  
=See Also=
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Healing spells: (based on crafting level)
{{spells}}
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lvl1 low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
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lvl7 med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
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lvl15 high heal - heals for 6x your craft level (eg lvl15 craft = 90hp)
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mental spells: (based on mental level)
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lvl1: protect - raises you or allys defence
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lvl7: excite - raises you or allys strength
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lvl13: stimulate - raises you or allys attack
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MIND ELEMENT
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Combat spells: (based on combat level)
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lvl1 psybeam - Deals damage and lowers targets attack
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lvl10 mindslash - Deals damage and lowers targets attack and strength
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Healing spells: (based on crafting level)
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lvl10 low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
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mental spells: (based on mental level)
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lvl7 Daze - lowers targets attack but also lowers your defence
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lvl17 hypnotize -
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FIRE ELEMENT
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combat spells: (based on combat level)
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lvl1 Flamethrower - deals low damage
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lvl7 Engulf - deals medium damage
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lvl17 Explode - deals high damage
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Healing spells: (based on crafting level)
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lvl4 low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
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lvl10 med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
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lvl20 high heal - heals for 6x your craft level (eg lvl15 craft = 90hp)
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mental spells: (based on mental level)
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lvl10 disorient - lowers targets defence
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EARTH ELEMENT
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combat spells: (based on combat level)
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lvl1 Rock Throw - deals low damage
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lvl7 Spores - deals medium damage
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lvl17 Rock slide - deals high damage
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Healing spells: (based on crafting level)
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lvl4 low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 +
 
 +
lvl10 med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
 +
 
 +
lvl20 high heal - heals for 6x your craft level (eg lvl15 craft = 90hp)
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mental spells: (based on mental level)
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lvl10 disorient - lowers targets defence
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WATER ELEMENT
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combat spells: (based on combat level)
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lvl1 Bubble Blast - deals low damage
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lvl7 Wave - deals medium damage
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lvl17 Whirlpool - deals high damae
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Healing spells: (based on crafting level)
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lvl4 low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 +
 
 +
lvl10 med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
 +
 
 +
lvl20 high heal - heals for 6x your craft level (eg lvl15 craft = 90hp)
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mental spells: (based on mental level)
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lvl10 disorient - lowers targets defence
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WIND ELEMENT
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combat spells: (based on combat level)
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lvl1 Gust - deals low damage
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lvl7 Whirlwind - deals medium damage
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lvl17 vortex - deals high damage
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Healing spells: (based on crafting level)
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 +
lvl4 low heal - heals equal to the amount of your crafting level (eg. lvl5 craft = 5hp heal)
 +
 
 +
lvl10 med heal - heals for 3x your craft level (eg. lvl10 craft = 30hp heal)
 +
 
 +
lvl20 high heal - heals for 6x your craft level (eg lvl15 craft = 90hp)
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mental spells: (based on mental level)
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lvl10 disorient - lowers targets defence

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