Difference between revisions of "Script Dialog"
Jump to navigation
Jump to search
MyraMidnight (talk | contribs) m |
MyraMidnight (talk | contribs) m |
||
Line 2: | Line 2: | ||
The '''Script Dialog''' is a popup window that opens when you touch scripted objects within Second Life, this is how the script communicates with you. | The '''Script Dialog''' is a popup window that opens when you touch scripted objects within Second Life, this is how the script communicates with you. | ||
:*The appearance of these windows can vary between viewers, but they all work the same. | :*The appearance of these windows can vary between viewers, but they all work the same. | ||
− | :*If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together | + | :*The reason why we wish you to use the dialog menu when interacting with [[rez]]zed game items is: |
− | + | :*:If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together) | |
{{clear}} | {{clear}} | ||
==See Also== | ==See Also== | ||
{{Technical}} | {{Technical}} |
Revision as of 06:08, 5 December 2014
The Script Dialog is a popup window that opens when you touch scripted objects within Second Life, this is how the script communicates with you.
- The appearance of these windows can vary between viewers, but they all work the same.
- The reason why we wish you to use the dialog menu when interacting with rezzed game items is:
- If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you will break them (since you cannot modify them to put it back together)