Editing Guilds

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Well most of this page was created in July of 2015 and most of what was written is still valid, some changes have been made and it is out of Alpha and skipped Beta maybe but 3 main changes should be noted. First there's a threshold you must meet when creating or joining a guild before members begin to receive bonuses and [[Guild_Gifts|guild gifts]] and healing benefits, that being you must have at '''least''' 6 members and above to qualify otherwise the things you craft and the pets you level do not count towards [[daily guild tasks]]. The approach most guild members is to build a guild to 6 and '''STOP''' recruiting as the more you have, usually on differing schedules, the harder it is to get '''everyone''' to finish their daily chores for the guild, it's a lot easier to get 6 members to do all the daily tasks then it is to get a dozen to do the same especially in a timely manner. The number of chores can be small or large depending upon the guild but generally require a daily commitment. The secondary main consideration is that the crafting and and healing bonuses when achieved, come with the trainer when they lead crafts with other non guild members as well. Another thing to keep in mind is that the items received from the [[Guild_Gifts|guild gifts]] aside from the unbondeds are transfer locked so they can only be used by the original owner who worked for and achieved the tasks to win the gifts.
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Well most of this page was created in July of 2015 and most of what was written is still valid, some changes have been made and it is out of Alpha and skipped Beta maybe but 3 main changes should be noted. First there's a threshold you must meet when creating or joining a guild before members begin to receive bonuses and [[guild gifts]] and healing benefits, that being you must have at '''least''' 6 members and above to qualify otherwise the things you craft and the pets you level do not count towards [[daily guild tasks]]. The approach most guild members is to build a guild to 6 and '''STOP''' recruiting as the more you have, usually on differing schedules, the harder it is to get '''everyone''' to finish their daily chores for the guild, it's a lot easier to get 6 members to do all the daily tasks then it is to get a dozen to do the same especially in a timely manner. The number of chores can be small or large depending upon the guild but generally require a daily commitment. The secondary main consideration is that the crafting and and healing bonuses when achieved, come with the trainer when they lead crafts with other non guild members as well. Another thing to keep in mind is that the items received from the [[Guild_Gifts|guild gifts]] aside from the unbondeds are transfer locked so they can only be used by the original owner who worked for and achieved the tasks to win the gifts.
  
  

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