Editing Mental Spells

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'''Mental Spells''' have the ability to temporary [[Buffs and Debuffs|Buff/Debuff]] the target, effecting their [[Stats]].  
 
'''Mental Spells''' have the ability to temporary [[Buffs and Debuffs|Buff/Debuff]] the target, effecting their [[Stats]].  
*These [[Buffs and Debuffs|Buffs/Debuffs]] are '''TEMPORARY''', you can view your [[Creature App]] to see if your pet is buffed/debuffed.
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:[[Buffs and Debuffs|Buffs/Debuffs]] are '''TEMPORARY''', you can view your [[Creature App]] to see if your pet is buffed/debuffed.
*Mental Spells are always '''manually cast''' by touching the target and choosing "Cast Spell" (some can only be cast on self)
 
{|class=purpletable
 
!Spell Name ||Effects ||Element Type
 
|-
 
!colspan=3|Buffing Spells (Positive)
 
|-
 
|[[Cultivate (spell)|Cultivate]] ||Buffs caster's '''Attack''', '''Strength''' and '''Defense''' ||{{PlantElement}}
 
|-
 
|[[Excite (spell)|Excite]] ||Buffs the target's '''Strength''' ||{{AffectionElement}}
 
|-
 
|[[Protect (spell)|Protect]] ||Buffs the target's '''Defense''' ||{{AffectionElement}}
 
|-
 
|[[Stimulate (spell)|Stimulate]] ||Buffs the target's '''Attack''' ||{{AffectionElement}}
 
|-
 
|[[Fusion (spell)|Fusion]] ||Buffs the target's '''Attack''' and '''Strength''' ||{{NuclearElement}}
 
|-
 
|[[Party Pop (spell)|Party Pop]] ||Buffs '''All''' the target's traits ||{{NeutralElement}}
 
|-
 
!colspan=3|Debuffing Spells (Negative)
 
|-
 
|[[Compel (spell)|Compel]] ||Debuffs target's '''Crafting''' and '''Defense''' ||{{VampireElement}}
 
|-
 
|[[Daze (spell)|Daze]] ||Debuffs target's '''Attack'''<br>Debuffs the caster's '''Defense''' ||{{MindElement}}
 
|-
 
|[[Disorient (spell)|Disorient]] ||Debuffs target's '''Defense''' ||{{NeutralElement}}
 
|-
 
|[[Hypnosis (spell)|Hypnosis]] ||Debuffs the target's '''Intellect, Focus''' and '''Fortitude''' ||{{MindElement}}
 
|-
 
|[[Steam Mirage (spell)|Steam Mirage]] ||Debuffs target's '''Attack''', '''Strength''' and '''Defense''' ||{{SteamElement}}
 
|-
 
|[[Contaminate (spell)|Contaminate]] ||Debuffs target, weakening them over time ||{{NuclearElement}}
 
|}
 
 
 
 
====Notes about Debuffs====
 
====Notes about Debuffs====
 +
*If your '''[[Crafting]] skill''' gets debuffed ('''negative % percentage'''), it will effect your [[Healing Spells]] and heal for negative crafting Exp (meaning you loose [[Experience]] instead of earning it)
 
*When your '''[[Hitpoints]] skill''' gets debuffed and you take damage, your health can go below 0 points (the higher the debuff, the lower it can go) and you will have to heal up from a negative number.  
 
*When your '''[[Hitpoints]] skill''' gets debuffed and you take damage, your health can go below 0 points (the higher the debuff, the lower it can go) and you will have to heal up from a negative number.  
*If your '''[[Crafting]] skill''' gets debuffed ('''negative % percentage'''), it will effect your [[Healing Spells]] and heal for negative crafting Exp (meaning you '''loose [[Experience]]''' instead of earning it)
 
**'''Advise:''' Do not use [[Healing Spells]] when fighting creatures with high Mental levels, such as [[Felion]]s, if you do not want to loose [[Experience|Crafting Experience]].
 
 
 
==Wilds Creatures & Mental Spells==
 
==Wilds Creatures & Mental Spells==
 
[[File:Wild Penglin casting Mental Spell.png|thumb|300px|A [[Penglin|'''Wild''' Penglin]] casting a '''Mental Spell''']]
 
[[File:Wild Penglin casting Mental Spell.png|thumb|300px|A [[Penglin|'''Wild''' Penglin]] casting a '''Mental Spell''']]
The ''Mental Spell'' that '''[[Wild Creatures]]''' cast debuffs all stats with random percentage (depending on the caster's Mental Level).
+
*The higher the mental level, the more likely it is to cast ''mental spells''.  
*When a ''[[Wild Creature]]'' cast a ''mental spell'', the '''particle effect looks different''' than when casting [[Combat Spells]].
+
*When a ''[[Wild Creature]]'' cast a ''mental spell'', the particle effect looks different than when casting [[Combat Spells]].
*The higher the mental level, the more likely it is to cast ''mental spells''
 
**Any wild creature can cast a mental spell, the lower levels are just less likely to do so
 
*The Mental Level indicates how strong they are in that area, High levels can give you strong debuffs
 
**If the creature casts many Mental Spells in a row their '''effects can stack together''', able to cause crippling debuffs.
 
 
{{clear}}
 
{{clear}}
 
 
==See Also==
 
==See Also==
 
*[[Combat Spells]]
 
*[[Combat Spells]]
 
*[[Healing Spells]]
 
*[[Healing Spells]]
 
{{Spells}}
 
{{Spells}}

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