Editing Natural Skills

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A natural ability appears as a bonus modifier to either attack, strength, defense, hitpoints, or crafting. They can range from a +1 to a +32 bonus in one or more of these attributes. [[Aviaa]] creatures tend to have a naturally higher attack, whereas [[Rexie]]s are naturally better in the Strength attribute.  
 
A natural ability appears as a bonus modifier to either attack, strength, defense, hitpoints, or crafting. They can range from a +1 to a +32 bonus in one or more of these attributes. [[Aviaa]] creatures tend to have a naturally higher attack, whereas [[Rexie]]s are naturally better in the Strength attribute.  
  
Natural abilities cannot be trained further, only the experience levels can be altered. View them as a permanent bonus.
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Natural abilities cannot be trained further, only the experience levels can be altered. Capturing wild creatures is the only way to find out the natural ability before one is bonded.  
 
 
As of October of 2021 and later in November of 2022 with the itroduction of [[Powerup_slots#Golden_Apples|Golden Apples]], [[Powerup_slots#Golden_Spinach|Golden Spinach]], [[Powerup_slots#Golden_Peas|Golden Peas]], and [[Powerup_slots#Golden_Broccoli|Golden Broccoli]] all of which raises the naturals of the pet when equipped on a [[Powerup_slots|power up slot]] on the bonded pet.
 
  
 
=== Strategies with Natural Ability ===
 
=== Strategies with Natural Ability ===
 
:Finding an unbonded creature with a high natural ability is nice, but the idea is what to do with them. Many of these unbonded creatures can be sold or auctioned off at Kraftie sims to other players, since high ability creatures are rare. For those who want to bond a soul to them, you want to think carefully about it. Attack and Strength are the ones most common with high ability, so one should have a soul that has an equally high level to improve your creature's skill. Sure, you can train your creature's specific level, but balancing out the level and ability now would make the training easier.  
 
:Finding an unbonded creature with a high natural ability is nice, but the idea is what to do with them. Many of these unbonded creatures can be sold or auctioned off at Kraftie sims to other players, since high ability creatures are rare. For those who want to bond a soul to them, you want to think carefully about it. Attack and Strength are the ones most common with high ability, so one should have a soul that has an equally high level to improve your creature's skill. Sure, you can train your creature's specific level, but balancing out the level and ability now would make the training easier.  
  
:*'''Example:''' For Aviaa's, they have high attack abilities, so it would be wise to bond souls that have a high level of Strength and Defense, allowing your Aviaa to not only hit hard, but accuracy, and last longer in combat. Rexie's are the opposite in that they will have naturally high strength, so having a soul with a high attack would help them score devastating attacks on their opponents.
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:For Aviaa's, they have high attack abilities, so it would be wise to bond souls that have a high level of Strength and Defense, allowing your Aviaa to not only hit hard, but accuracy, and last longer in combat. Rexie's are the opposite in that they will have naturally high strength, so having a soul with a high attack would help them score devastating attacks on their opponents.
  
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===Penalty Skills===
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:Some [[Krafties Creatures]] can have '''''Negative''' Natural Skills'', which results in a '''Penalty Skill'''.
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:*Penalty skills are a species disadvantage.
 
==Natural Skill Totals==
 
==Natural Skill Totals==
 
This list is based on the highest "Natural Skill Total" which these creatures have been '''observed''' to be able to have.  
 
This list is based on the highest "Natural Skill Total" which these creatures have been '''observed''' to be able to have.  
 
:This is the highest '''combined number''' of Natural Skills observed on '''unbonded'''
 
:This is the highest '''combined number''' of Natural Skills observed on '''unbonded'''
 
Tortixx and Eletrixx have not been documented as of yet
 
 
:*[[Eggsie]] ''(32)''
 
:*[[Eggsie]] ''(32)''
 
:*[[Pumpkie]] ''(34)''
 
:*[[Pumpkie]] ''(34)''

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