Editing Natural Skills
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Natural abilities cannot be trained further, only the experience levels can be altered. View them as a permanent bonus. | Natural abilities cannot be trained further, only the experience levels can be altered. View them as a permanent bonus. | ||
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=== Strategies with Natural Ability === | === Strategies with Natural Ability === | ||
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:*'''Example:''' For Aviaa's, they have high attack abilities, so it would be wise to bond souls that have a high level of Strength and Defense, allowing your Aviaa to not only hit hard, but accuracy, and last longer in combat. Rexie's are the opposite in that they will have naturally high strength, so having a soul with a high attack would help them score devastating attacks on their opponents. | :*'''Example:''' For Aviaa's, they have high attack abilities, so it would be wise to bond souls that have a high level of Strength and Defense, allowing your Aviaa to not only hit hard, but accuracy, and last longer in combat. Rexie's are the opposite in that they will have naturally high strength, so having a soul with a high attack would help them score devastating attacks on their opponents. | ||
+ | ===Penalty Skills=== | ||
+ | :Some [[Krafties Creatures]] can have '''''Negative''' Natural Skills'', which results in a '''Penalty Skill'''. | ||
+ | :*Penalty skills are a species disadvantage. | ||
==Natural Skill Totals== | ==Natural Skill Totals== | ||
This list is based on the highest "Natural Skill Total" which these creatures have been '''observed''' to be able to have. | This list is based on the highest "Natural Skill Total" which these creatures have been '''observed''' to be able to have. | ||
:This is the highest '''combined number''' of Natural Skills observed on '''unbonded''' | :This is the highest '''combined number''' of Natural Skills observed on '''unbonded''' | ||
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:*[[Eggsie]] ''(32)'' | :*[[Eggsie]] ''(32)'' | ||
:*[[Pumpkie]] ''(34)'' | :*[[Pumpkie]] ''(34)'' |