Difference between revisions of "Script Dialog"

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:*If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together)
 
:*If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you '''will break them''' (since you cannot modify them to put it back together)
 
:**That is why we wish you to use the dialog menu to interact with the [[rez]]zed game items (unless we explain otherwise)
 
:**That is why we wish you to use the dialog menu to interact with the [[rez]]zed game items (unless we explain otherwise)
 
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{{clear}}
 
==See Also==
 
==See Also==
 
{{Technical}}
 
{{Technical}}

Revision as of 06:04, 5 December 2014

A Energy Capsule and it's dialog window

The Script Dialog is a popup window that opens when you touch scripted objects within Second Life, this is how the script communicates with you.

  • The appearance of these windows can vary between viewers, but they all work the same.
  • If you "open" scripted no-copy/no-mod objects and move contents into your inventory, you will break them (since you cannot modify them to put it back together)
    • That is why we wish you to use the dialog menu to interact with the rezzed game items (unless we explain otherwise)

See Also