Difference between revisions of "Wild creatures"

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[[Category:Krafties Creatures]][[Category:Elements]][[Category:Vocabulary]]
 
[[Category:Krafties Creatures]][[Category:Elements]][[Category:Vocabulary]]
The [[Wilds]] are the creatures that spawn from the [[Home Temple]]s and [[Giant Temple]]s. Their element is ''wild'' and unobtainable as a soul element.
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:The [[Wilds]] are the [[Krafties Creatures|creatures]] that spawn from the [[Home Temple]]s and [[Giant Temple]]s. Their element is ''wild'' and unobtainable as a soul element.
 
 
 
When a wild kraftie is captured with a [[standard net]] it becomes a '''[[unbonded]]''' krafties creature, which refers to the fact that it has not been bonded to a [[soul]] at that stage.
 
When a wild kraftie is captured with a [[standard net]] it becomes a '''[[unbonded]]''' krafties creature, which refers to the fact that it has not been bonded to a [[soul]] at that stage.
  
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:'''Giants''' are larger versions of the normal [[wilds]] that emerge from the [[home temple]]s. '''They cannot be [[captured]]''' and are a lot tougher in combat than their smaller relatives.
 
:'''Giants''' are larger versions of the normal [[wilds]] that emerge from the [[home temple]]s. '''They cannot be [[captured]]''' and are a lot tougher in combat than their smaller relatives.
 
Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
 
Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
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*''Giants'' can spawn randomly from normal [[Home Temple]]s, and reliably from the [[Giant Temple]]s

Revision as of 05:38, 19 August 2014

The Wilds are the creatures that spawn from the Home Temples and Giant Temples. Their element is wild and unobtainable as a soul element.

When a wild kraftie is captured with a standard net it becomes a unbonded krafties creature, which refers to the fact that it has not been bonded to a soul at that stage.

Giants

Giants are larger versions of the normal wilds that emerge from the home temples. They cannot be captured and are a lot tougher in combat than their smaller relatives.

Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.