Difference between revisions of "Affinity"

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*Affinity is constantly changing based on the activity of the handler and his creature.
 
*Affinity is constantly changing based on the activity of the handler and his creature.
 
*Stops rising if creature is worn by idle player
 
*Stops rising if creature is worn by idle player
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=See Also=
 +
*[[Elemental Affinity]]

Revision as of 04:45, 13 August 2014

A Kraftie creature's mental connection and rapport with their handler is defined by Affinity. The higher the affinity, the stronger the bond between the creature and its handler, which can be beneficial in various ways.

Affinity determine several cooldown durations on special ability and powers, the most of which have yet to be determined.

Notes

  • Affinity is measured from 0-100%
  • Rises when worn, falls when not worn
  • Affinity is constantly changing based on the activity of the handler and his creature.
  • Stops rising if creature is worn by idle player

See Also