Difference between revisions of "Wild creatures"

From Krafties
Jump to navigation Jump to search
m
m
Line 1: Line 1:
[[Category:Krafties Creatures]][[Category:Elements]][[Category:Vocabulary]]
+
[[Category:Krafties Creatures]][[Category:Elements]][[Category:Vocabulary]] {{TOC none}}
'''[[Wilds]]''' is short for '''Wild Krafties Creature''', they are the [[Krafties Creatures|creatures]] that spawn from the '''[[Home Temple]]s'''. Their [[element]] is ''wild'' and unobtainable as a [[soul]] element.
+
'''[[Wilds]]''' is short for '''Wild Krafties Creature''', they are the [[Krafties Creatures|creatures]] that spawn from the '''[[Home Temple]]s''' which the [[player]] and their [[Krafties Pet]] can interact with. The wild ones seem to only appear out of curiosity because of the fact that they leave when nobody is near the temples.
*A '''[[capture]]d''' ''wild creature'' are called '''[[Unbonded]]''' because they need to be [[bond]]ed to a [[soul]] in order to become [[Krafties Pet]]s
+
*Their ''[[element]]'' is '''wild''' and unobtainable as a [[soul]] element  
===Capturing Wilds===
+
*The spells they cast are [[Neutral (element)]].
You can capture wilds, using a ''[[Standard Capture Net|Capture Net]]''. But you '''cannot''' capture wild ''Giants''
+
==Types of Wilds==
:;See [[Standard Capture Net]] for more information
+
===Normal Wilds===
 
+
The [[player]] can only [[capture]] these small wild creatures
==Wild Giants==
+
*A '''[[capture]]d''' ''wild'' are called '''[[Unbonded]]''' because they need to be [[bond]]ed to a [[soul]] in order to become [[Krafties Pet]]s
 +
===Wild Giants===
 
'''Giants''' are larger versions of the normal [[wilds]] that emerge from the [[home temple]]s. They are a lot tougher in combat than their smaller relatives, represented by having higher levels.
 
'''Giants''' are larger versions of the normal [[wilds]] that emerge from the [[home temple]]s. They are a lot tougher in combat than their smaller relatives, represented by having higher levels.
 
Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
 
Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
Line 12: Line 13:
 
*Only way to make a [[Krafties Pet]] a Giant, is feeding them [[Shrooms|Growth shrooms]]
 
*Only way to make a [[Krafties Pet]] a Giant, is feeding them [[Shrooms|Growth shrooms]]
  
==Wilds casting Spells==
+
==Interacting with Wilds==
The spells that ''wilds'' use are of [[Neutral (element)|Neutral element]].
+
===Fighting Wilds===
*There is a visible difference in particles depending on if they are using a '''Combat spell''' or '''Mental spell'''
+
*Just fighting a wild will earn you [[experience]] for every '''Combat spell''' that hits
 +
*Defeating wilds in battle will earn you [[Items (loot)|Loot]]
 +
*There is a visible difference in '''particles''' depending on if the wild is casting a '''Combat spell''' or '''Mental spell'''
 
[[File:Wild Penglin casting Mental Spell.png|thumb|500px|left|Wild [[penglin]] casting a [[Mental spell]]]]{{clear}}
 
[[File:Wild Penglin casting Mental Spell.png|thumb|500px|left|Wild [[penglin]] casting a [[Mental spell]]]]{{clear}}
 +
===Capturing Wilds===
 +
:You can capture wilds, using a ''[[Standard Capture Net|Capture Net]]''. But you '''cannot''' capture wild ''Giants''
 +
:;See [[Standard Capture Net]] for more information
 
=See Also=
 
=See Also=
 
*[[Home Temple]]
 
*[[Home Temple]]
 
*[[Giant Temple]]
 
*[[Giant Temple]]

Revision as of 03:57, 26 August 2014

Wilds is short for Wild Krafties Creature, they are the creatures that spawn from the Home Temples which the player and their Krafties Pet can interact with. The wild ones seem to only appear out of curiosity because of the fact that they leave when nobody is near the temples.

Types of Wilds

Normal Wilds

The player can only capture these small wild creatures

Wild Giants

Giants are larger versions of the normal wilds that emerge from the home temples. They are a lot tougher in combat than their smaller relatives, represented by having higher levels. Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.

Interacting with Wilds

Fighting Wilds

  • Just fighting a wild will earn you experience for every Combat spell that hits
  • Defeating wilds in battle will earn you Loot
  • There is a visible difference in particles depending on if the wild is casting a Combat spell or Mental spell
Wild penglin casting a Mental spell

Capturing Wilds

You can capture wilds, using a Capture Net. But you cannot capture wild Giants
See Standard Capture Net for more information

See Also