Wild creatures

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The Wilds are the creatures that spawn from the Home Temples. Their element is wild and unobtainable as a soul element.

When a wild kraftie is captured with a standard net it becomes a unbonded krafties creature, which refers to the fact that it has not been bonded to a soul at that stage.

Wild Giants

Giants are larger versions of the normal wilds that emerge from the home temples. They are a lot tougher in combat than their smaller relatives, represented by having higher levels.

Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.

Capturing Wilds

You can capture wilds, using a Capture Net. But you will never be able to catch a Giant in it.

See Standard Capture Net for more information

See Also