Difference between revisions of "Spells"
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:*'''Enchanting:''' Can be used for [[enchanting]]? | :*'''Enchanting:''' Can be used for [[enchanting]]? | ||
:*'''Alchemy:''' Can be used for [[Alchemy]]? | :*'''Alchemy:''' Can be used for [[Alchemy]]? | ||
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!style="width:150px"|Spell Name !! Element !!style="width:60px"| Type !! Battle !! Self !! Other Pets !! Wilds !! Teammate !! Opponent !! Enchanting !!Alchemy | !style="width:150px"|Spell Name !! Element !!style="width:60px"| Type !! Battle !! Self !! Other Pets !! Wilds !! Teammate !! Opponent !! Enchanting !!Alchemy | ||
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===Notes=== | ===Notes=== | ||
*All '''Mental Spell''' effects are temporary. | *All '''Mental Spell''' effects are temporary. |
Revision as of 14:24, 14 July 2015
- Looking for Unlocking Spells?
Krafties Creatures use spells to interact with the world. This page will explain the uses for each spell and other details.
- Combat Spells cause damage to the target (some spells have extra side-effects)
- Mental Spells can buff or debuff the target, effects are temporary
- Healing Spells restore varied amounts of health to the target (depends on the caster level)
Unlocking Spells
- Each element has it's own learning curve for spells, that is why you need to visit the element's page for more information.
- Combat Spells, are learned on Combat Levels
- Mental Spells, are learned on Mental Levels
- Healing Spells, are learned on Crafting Levels
You can see information about when your Active Pet unlocks it's spells in the Creature App
- View Unlocking Spells for more information and lists
Creature App: Spells
- The Creature App lets you see the spell details for your Active Pet
- You can view your pet's spells their description
- You can also see at what levels your pet will unlock it's spells
Casting Spells
- Active Battle Spell
- Combat spell that is selected to be your pet's "Active battle spell" will be automatically cast when you choose to attack a wild/opponent
- There is no cooldown on the spells available for "Active battle spell"
- Not all Combat spells can be used as "active battle spell" (view table below for more detail)
- You set the active spell in the Pet Menu under the "battle" section.
- Manual Casting
- Some spells need to be manually cast by touching the target and choosing "cast spell" on them
- The target can be yourself or other creatures/items, depending on the spell (view table below for more detail).
- Mental spells and Healing spells always have a 1 minute cooldown
Uses for Spells
The following list contains detailed information about each spell. You can also press the small arrows to sort the table according to your needs.
- Spell Details
- Spell Name: Name of the spell
- Element: Element of the spell
- Type: Type of spell
- Active Battle Spell?
- Battle: Can be used as Active Battle Spell?
- Manually Cast?
Spell Name | Element | Type | Battle | Self | Other Pets | Wilds | Teammate | Opponent | Enchanting | ExpandAlchemy |
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Notes
- All Mental Spell effects are temporary.
- The spells on the Pet Menu "Cast Spell", are for self casting.
- To cast spells on other creatures, touch them for their menu.
- Healing and Mental spells have 1 minute cooldowns
- Alchemy spell has a tiny cooldown which you won't notice unless converting items too fast
See Also