Difference between revisions of "Spells"
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MyraMidnight (talk | contribs) m (Moved the spells table to it's own template page. This allows for documentation on how to use/edit it, while making the spells page lighter. Easy link to edit the template is ontop of the table.) |
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:*'''Type:''' Type of spell | :*'''Type:''' Type of spell | ||
:;Active Battle Spell? | :;Active Battle Spell? | ||
− | :*''' | + | :*'''Active:''' Can be used as ''Active Battle Spell''? |
:;Manually Cast? | :;Manually Cast? | ||
:*'''Self:''' Can be cast on yourself? | :*'''Self:''' Can be cast on yourself? | ||
Line 46: | Line 46: | ||
:*'''Alchemy:''' Can be used for [[Alchemy]]? | :*'''Alchemy:''' Can be used for [[Alchemy]]? | ||
− | { | + | {{Spells list}} |
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===Notes=== | ===Notes=== | ||
*All '''Mental Spell''' effects are temporary. | *All '''Mental Spell''' effects are temporary. | ||
− | *The spells on the '''[[Pet Menu]]''' ''"Cast Spell"'', | + | *The spells on the '''[[Pet Menu]]''' ''"Cast Spell"'', will include self casts [[Buff]]s and [[Heal (spell)|Heal]]s |
*To cast spells on other creatures, touch them for their menu. | *To cast spells on other creatures, touch them for their menu. | ||
+ | :This will include any manual casting combat spells such as [[Meltdown (spell)|Meltdown]] for [[Nuclear (element)|Nuclear]] pets | ||
+ | :as well as any [[Debuff]] spells | ||
*Healing and Mental spells have {{monospace|1 minute}} [[cooldown]]s | *Healing and Mental spells have {{monospace|1 minute}} [[cooldown]]s | ||
*'''[[Alchemy (spell)|Alchemy spell]]''' has a tiny [[cooldown]] which you won't notice unless converting [[items]] too fast | *'''[[Alchemy (spell)|Alchemy spell]]''' has a tiny [[cooldown]] which you won't notice unless converting [[items]] too fast |
Latest revision as of 03:30, 11 October 2020
- Looking for Unlocking Spells?
Krafties Creatures use spells to interact with the world. This page will explain the uses for each spell and other details.
- Combat Spells cause damage to the target (some spells have extra side-effects)
- Mental Spells can buff or debuff the target, effects are temporary
- Healing Spells restore varied amounts of health to the target (depends on the caster level)
Unlocking Spells[edit]
- Each element has it's own learning curve for spells, that is why you need to visit the element's page for more information.
- Combat Spells, are learned on Combat Levels
- Mental Spells, are learned on Mental Levels
- Healing Spells, are learned on Crafting Levels
You can see information about when your Active Pet unlocks it's spells in the Creature App
- View Unlocking Spells for more information and lists
Creature App: Spells[edit]
- The Creature App lets you see the spell details for your Active Pet
- You can view your pet's spells their description
- You can also see at what levels your pet will unlock it's spells
Casting Spells[edit]
- Active Battle Spell
- Combat spell that is selected to be your pet's "Active battle spell" will be automatically cast when you choose to attack a wild/opponent
- There is no cooldown on the spells available for "Active battle spell"
- Not all Combat spells can be used as "active battle spell" (view table below for more detail)
- You set the active spell in the Pet Menu under the "battle" section.
- Manual Casting
- Some spells need to be manually cast by touching the target and choosing "cast spell" on them
- The target can be yourself or other creatures/items, depending on the spell (view table below for more detail).
- Mental spells and Healing spells always have a 1 minute cooldown
Uses for Spells[edit]
The following list contains detailed information about each spell. You can also press the small arrows to sort the table according to your needs.
- Spell Details
- Spell Name: Name of the spell
- Element: Element of the spell
- Type: Type of spell
- Active Battle Spell?
- Active: Can be used as Active Battle Spell?
- Manually Cast?
Notes[edit]
- All Mental Spell effects are temporary.
- The spells on the Pet Menu "Cast Spell", will include self casts Buffs and Heals
- To cast spells on other creatures, touch them for their menu.
- This will include any manual casting combat spells such as Meltdown for Nuclear pets
- as well as any Debuff spells
- Healing and Mental spells have 1 minute cooldowns
- Alchemy spell has a tiny cooldown which you won't notice unless converting items too fast
See Also[edit]