Difference between revisions of "Skills and Levels"

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'''Stats''', (an abbreviation of '''statistics''') are what your pet needs to level up to increase your pet's '''[[Skills]]'''.  
 
'''Stats''', (an abbreviation of '''statistics''') are what your pet needs to level up to increase your pet's '''[[Skills]]'''.  
  
==List of Skills==
 
 
The skill level is always rounded down, and are displayed as '''Levels''' on your pet's [[Pet Menu|hover text]].
 
The skill level is always rounded down, and are displayed as '''Levels''' on your pet's [[Pet Menu|hover text]].
 
==Creature Skills==
 
==Creature Skills==
 
===Crafting Skill===
 
===Crafting Skill===
:*This skill is directly connected to the ability to use the [[Crafting Temple]] in order to create items. The higher the skill, better the chances at creating quality items.
+
:Crafting is also called a '''Healing Skill''' since it decides when your pet learns [[Healing]] [[spells]].
:*Crafting is also called a '''Healing Skill''' since it decides when your pet learns [[Healing]] [[spells]].
+
:This skill is directly connected to the ability to use the [[Crafting Temple]] in order to create items. The higher the skill, better the chances at creating quality items.
 
===Combat Skill Set===
 
===Combat Skill Set===
:*calculated average of ''[[Attack]]'', ''[[Strength]]'', ''[[Defense]]'' and ''[[Hitpoints]]''
+
:As the name implies, '''Combat skill''' effects how well your pet does in a fight
:*As the name implies, '''Combat skill''' effects how well your pet does in a fight
+
:It is the calculated average of ''[[Attack]]'', ''[[Strength]]'', ''[[Defense]]'' and ''[[Hitpoints]]''
 +
:*'''Attack:''' Increasing your creature's attack level will improve their chances of scoring a hit in combat. This doesn't affect damage, just the ability to hit the opponent. Aviaas are often naturally designed for accuracy.
 +
:*'''Strength:''' Strength is your creature's physical prowess, determining not only how much damage they can inflict, but the maximum damage possible. Creatures with high strength like Rexies tend to hit harder overall.
 +
:*'''Defense:''' This determines the creature's ability to absorb damage, reducing their overall loss of hit points. Training your creature in combat constantly in certain battle styles helps build up their resistance, enabling them to hold up better in battle.
 +
:*'''Hitpoints:''' Hitpoints is the health of your creature and measure how much damage your creature can take before they can no longer fight. Hit points regenerate over time, but the more hit points your creature has, the longer they can last against tough opponents.
 
===Mental Skill Set===
 
===Mental Skill Set===
:*calculated average of ''[[Intellect]]'', ''[[Focus]]'' and ''[[Fortitude]]''
+
:The '''mental ability''' of your pet can change your strategies in battle, since [[spells|mental spells]] can either [[curse]] or [[boost]] the target, which effects their stats.
:*The '''mental ability''' of your pet can change your strategies in battle, since [[spells|mental spells]] can either [[curse]] or [[boost]] the target, which effects their stats.  
+
:It is the calculated average of ''[[Intellect]]'', ''[[Focus]]'' and ''[[Fortitude]]''
 +
:*'''Intellect:''' Intellect determines the force of your mental spells.  Similar to strength, the higher this level the more effective your mental spells are.
 +
:*'''Focus:''' Focus determines the chance of success hit with your mental abilities.  Similar to attack, the higher this level the more chance of striking a successful mental attack.
 +
:*'''Fortitude:''' Fortitude is your ability to defend mental attacks.  Similar to defense, the higher this level the more chance of you defending a mental attack.
 +
 
 
===Overall Skill Level===
 
===Overall Skill Level===
 +
:*A creature's overall level is the average combined level of the creature's experience. Since the soul contains all the pet's experience, the ''overall'' effects how skilled your pet is at creating [[souls]]
 
:*calculated average of all the other creature skills
 
:*calculated average of all the other creature skills
:*A creature's overall level is the average combined level of the creature's experience. Since the soul contains all the pet's experience, the ''overall'' effects how skilled your pet is at creating [[souls]]
 
 
 
==Player Skills==
 
==Player Skills==
 
:These are skills that are not effected by what pet you have active, and are increased by simply doing more of it.
 
:These are skills that are not effected by what pet you have active, and are increased by simply doing more of it.
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:*'''[[Mining]]''' - touch your [[Pickaxe]] to see current level
 
:*'''[[Mining]]''' - touch your [[Pickaxe]] to see current level
  
==Creature Skills Explained==
 
 
===Crafting/Healing Stat===
 
:*'''Crafting:''' this stat effects both your healing and crafting abilities.
 
===Combat Stats===
 
:*'''Attack:''' Increasing your creature's attack level will improve their chances of scoring a hit in combat. This doesn't affect damage, just the ability to hit the opponent. Aviaas are often naturally designed for accuracy.
 
:*'''Strength:''' Strength is your creature's physical prowess, determining not only how much damage they can inflict, but the maximum damage possible. Creatures with high strength like Rexies tend to hit harder overall.
 
:*'''Defense:''' This determines the creature's ability to absorb damage, reducing their overall loss of hit points. Training your creature in combat constantly in certain battle styles helps build up their resistance, enabling them to hold up better in battle.
 
:*'''Hitpoints:''' Hitpoints is the health of your creature and measure how much damage your creature can take before they can no longer fight. Hit points regenerate over time, but the more hit points your creature has, the longer they can last against tough opponents.
 
 
===Mental Stats===
 
:*'''Intellect:''' Intellect determines the force of your mental spells.  Similar to strength, the higher this level the more effective your mental spells are.
 
:*'''Focus:''' Focus determines the chance of success hit with your mental abilities.  Similar to attack, the higher this level the more chance of striking a successful mental attack.
 
:*'''Fortitude:''' Fortitude is your ability to defend mental attacks.  Similar to defense, the higher this level the more chance of you defending a mental attack.
 
  
 
==Experience Points==
 
==Experience Points==

Revision as of 16:26, 18 August 2014

Skills or Abilities are what your pet uses when learning spells, and certain skills effect how well your pet does at crafting, fighting and other tasks.

Skills are leveled up by increasing your pet's stats, and some are player based which the adventurer needs to work on themselves.

Stats, (an abbreviation of statistics) are what your pet needs to level up to increase your pet's Skills.

The skill level is always rounded down, and are displayed as Levels on your pet's hover text.

Creature Skills

Crafting Skill

Crafting is also called a Healing Skill since it decides when your pet learns Healing spells.
This skill is directly connected to the ability to use the Crafting Temple in order to create items. The higher the skill, better the chances at creating quality items.

Combat Skill Set

As the name implies, Combat skill effects how well your pet does in a fight
It is the calculated average of Attack, Strength, Defense and Hitpoints
  • Attack: Increasing your creature's attack level will improve their chances of scoring a hit in combat. This doesn't affect damage, just the ability to hit the opponent. Aviaas are often naturally designed for accuracy.
  • Strength: Strength is your creature's physical prowess, determining not only how much damage they can inflict, but the maximum damage possible. Creatures with high strength like Rexies tend to hit harder overall.
  • Defense: This determines the creature's ability to absorb damage, reducing their overall loss of hit points. Training your creature in combat constantly in certain battle styles helps build up their resistance, enabling them to hold up better in battle.
  • Hitpoints: Hitpoints is the health of your creature and measure how much damage your creature can take before they can no longer fight. Hit points regenerate over time, but the more hit points your creature has, the longer they can last against tough opponents.

Mental Skill Set

The mental ability of your pet can change your strategies in battle, since mental spells can either curse or boost the target, which effects their stats.
It is the calculated average of Intellect, Focus and Fortitude
  • Intellect: Intellect determines the force of your mental spells. Similar to strength, the higher this level the more effective your mental spells are.
  • Focus: Focus determines the chance of success hit with your mental abilities. Similar to attack, the higher this level the more chance of striking a successful mental attack.
  • Fortitude: Fortitude is your ability to defend mental attacks. Similar to defense, the higher this level the more chance of you defending a mental attack.

Overall Skill Level

  • A creature's overall level is the average combined level of the creature's experience. Since the soul contains all the pet's experience, the overall effects how skilled your pet is at creating souls
  • calculated average of all the other creature skills

Player Skills

These are skills that are not effected by what pet you have active, and are increased by simply doing more of it.


Experience Points

In order for Krafties pets to level up, they will need to earn Experience in many ways, mainly through combat and crafting.

Krafties are constantly learning new things and mastering both their combat and creative skills, just like other living creatures. Your creature through the course of questing, battles and crafting gain experience and gain power by leveling up. There are five attributes that will help in leveling up your creature:

Ways to earn Experience

Crafting Experience
Combat Experience
Mental Experience
Random/Any Experience

Trivia

  • Mental abilities are new stats that were introduced with version 3.0 and offer a different type of attack for a strategic victory. There will be many ways to improve your mental levels, from special npc loot drops to alchemist item experience conversion spells.

See Also