Spells (neutral)

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All Neutral spells

Healing Spells[edit]

A Beetlie casting Heal on itself
  • Heal is a spell for recovering lost hitpoints
  • It earns the caster equal Crafting Experience as the Hitpoints the spell recovers.
    • The target does not gain experience from being healed by others.
Low Heal
Healing Spell
Element Type Neutral
Spell Uses
  • Self Cast
  • Other Pets
  • Teammates
  • Enchanting
Casters Most pets
Heals equal amount to caster's Crafting level

Needs to be Manually Cast

Medium Heal
Healing Spell
Element Type Neutral
Spell Uses
  • Self Cast
  • Other Pets
  • Teammates
  • Enchanting
Casters Most pets
Heals 3x the caster's Crafting level

Needs to be Manually Cast

High Heal
Healing Spell
Element Type Neutral
Spell Uses
  • Self Cast
  • Other Pets
  • Teammates
  • Enchanting
Casters Most pets
Heals 6x the caster's Crafting level

Needs to be Manually Cast

Mental Spells[edit]

A Wind Beetlie casting Disorient
Disorient
Mental Spell
Element Type Neutral
Spell Uses
  • Wilds
  • Opponent
  • Enchanting
Casters Fire Pets, lvl 10
Template:Wind Element
Earth Pets, lvl 10
Water Pets, lvl 10

Debuffs target's Defense
Needs to be Manually Cast

Party Pop
Mental Spell
Element Type Neutral
Spell Uses
  • Self Cast
  • Other Pets
  • Teammates
  • Wilds
  • Opponent
Casters All pets with New Year Baby Special Traits

Buffs all of target's traits
Needs to be Manually Cast

Alchemy Spells[edit]

Alchemy
Alchemy
Element Type Neutral
Spell Uses

Alchemy

Casters Any Pet

See Also[edit]