Difference between revisions of "Data (element)"

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To help handlers figure out this (intentionally) complicated new element, here are a few ideas:
 
To help handlers figure out this (intentionally) complicated new element, here are a few ideas:
  
−
Default:
+
*Default:
 
Ingress: 0 (Attack)
 
Ingress: 0 (Attack)
 
Egress: 7 (Fortitude)
 
Egress: 7 (Fortitude)
 
Explanation: This setting converts the creature’s Fortitude stat into a buff for its Attack. At low levels this is a safe, if not exactly exciting, option. You’ll take a higher hit when being debuffed, but your spells will have more consistent damage amounts during regular battle.
 
Explanation: This setting converts the creature’s Fortitude stat into a buff for its Attack. At low levels this is a safe, if not exactly exciting, option. You’ll take a higher hit when being debuffed, but your spells will have more consistent damage amounts during regular battle.
  
−
Most Likely Settings:
+
*Most Likely Settings:
 
Ingress: 1 (Strength)
 
Ingress: 1 (Strength)
 
Egress: 2 (Defense)
 
Egress: 2 (Defense)
 
Explanation: This setting will most likely be the most popular option for intermediate and high level play, creating higher damage output and higher damage intake (allowing for more healing xp opportunities)
 
Explanation: This setting will most likely be the most popular option for intermediate and high level play, creating higher damage output and higher damage intake (allowing for more healing xp opportunities)
  
−
Hunger For Crafting XP:
+
*Hunger For Crafting XP:
 
Ingress: 4 (Crafting)
 
Ingress: 4 (Crafting)
 
Egress: 2 (Defense)
 
Egress: 2 (Defense)
 
Explanation: Same as above, except instead of optimizing for damage output, this setting optimizes for buffs affecting healing (resulting in greater Crafting xp earned)
 
Explanation: Same as above, except instead of optimizing for damage output, this setting optimizes for buffs affecting healing (resulting in greater Crafting xp earned)
  
−
Hacker Man:
+
*Hacker Man:
 
Ingress: 5 (Intellect)
 
Ingress: 5 (Intellect)
 
Egress: ANY
 
Egress: ANY
 
Explanation: Suck away the power of any other stat, throw it into Intellect, and hit those hack spells harder! This may be an ideal setting for battling alongside other players with lower level creatures, allowing for interesting choices when debuffing their opponents
 
Explanation: Suck away the power of any other stat, throw it into Intellect, and hit those hack spells harder! This may be an ideal setting for battling alongside other players with lower level creatures, allowing for interesting choices when debuffing their opponents
  
−
Other:
+
*Other:
 
Ingress: ANY
 
Ingress: ANY
 
Egress: ANY
 
Egress: ANY
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Egress -> E -> EXIT
 
Egress -> E -> EXIT
 
Cron -> Chronology -> Time (30 second intervals in this case)
 
Cron -> Chronology -> Time (30 second intervals in this case)
 +
 +
===Spells unlocked by Data Pets===
 +
 +
{{UnlockSpells|element=Data|type=Combat
 +
|1level=1|1spell=[[Spell_a (spell)|Spell_a]]|1desc= A weak battle spell that inflicts damage.
 +
|2level=7|2spell=[[Spell_b (spell)|Spell_b]]|2desc=A medium-powered battle spell that inflicts damage.
 +
|3level=20|3spell=[[Spell_c (spell)|Spell_c]]|3desc=A powerful battle spell that inflicts damage.
 +
}}
 +
* Recovery Mode - Initiates a health recovery process. An initial burst of health is given to the caster, then further, smaller bursts of healing are provided every 10 seconds over a 60 second period.
 +
{{UnlockSpells|element=Data|type=Healing
 +
|1level=15|1spell=[[Heal (spell)|Low Heal]]|1desc=recovery_mode
 +
}}
 +
Every Hack also lower your Intellect
 +
{{UnlockSpells|element=Data|type=Mental
 +
|1level=0|1spell=[[Hack0 (spell)|Hack0]]|1desc=[[Debuff]]s that target's [[ATTACK]] stat. Inflicts an [[INTELLECT]] debuff on the caster. cooldown is 20s
 +
|2level=1|2spell=[[Hack1 (spell)|Hack1]]|2desc=[[Debuff]]s that target's [[STRENGTH]] stat. Inflicts an [[INTELLECT]] debuff on the caster. cooldown is 20s
 +
|3level=2|3spell=[[Hack2 (spell)|Hack2]]|3desc=[[Debuff]]s that target's [[DEFENSE]] stat. Inflicts an [[INTELLECT]] debuff on the caster. cooldown is 20s
 +
|4level=4|4spell=[[Hack3 (spell)|Hack3]]|4desc=[[Debuff]]s that target's [[HITPOINTS]] stat. Inflicts an [[INTELLECT]] debuff on the caster. cooldown is 20s
 +
}}
 +
{{UnlockSpells|element=Data|type=Mental
 +
|1level=8|1spell=[[Hack4 (spell)|Hack4]]|1desc=[[Debuff]]s that target's [[CRAFTING]] stat. Inflicts an [[INTELLECT]] debuff on the caster. cooldown is 20s
 +
|2level=8|2spell=[[Hack5 (spell)|Hack5]]|2desc=[[Debuff]]s that target's [[INTELLECT]] stat. Inflicts an [[INTELLECT]] debuff on the caster. cooldown is 20s
 +
|3level=16|3spell=[[Hack6 (spell)|Hack6]]|3desc=[[Debuff]]s that target's [[FOCUS]] stat. Inflicts an [[INTELLECT]] debuff on the caster. cooldown is 20s
 +
|4level=16|4spell=[[Hack7 (spell)|Hack7]]|4desc=[[Debuff]]s that target's [[FORTITUDE]] stat. Inflicts an [[INTELLECT]] debuff on the caster. cooldown is 20s
 +
}}
 +
==Creature Gallery==
 +
* Data pets are '''Digital Green''' with an unique aura around them.
 +
*'''Data [[Elemental Affinity]]''' will make them '''glow'''
 +
*Eye-color is random except on [[Vampire (element)|Vampires]] , [[Nuclear (element)|Nuclear]] , [[Light (element)|Light]] , [[Dark (element)|Dark]], [[Rainbow (element)|Rainbow]]
 +
 +
{{CreatureGallery|element=Data}}
 +
 +
=See Also=
 +
{{Elements}}

Latest revision as of 12:28, 15 August 2026

Data Element
Krafties symbol data.png
Craftable Soul? Yes
PvP Elemental Enemies
Strong against ?
Weak against ?

The Data element centers around a brand new set of mechanics, giving handlers low-level access to the stats system that Krafties revolves around. The most important aspect of this element’s gameplay centers around the “cron” system, allowing a handler to denote one “ingress” (or data-in) stat and one “egress” (or data-out) stat. After this selection, the process of converting data from one stat to another (effectively allowing a handler to choose a stat to constantly buff, at the expense of any other stat) begins. ANY stat type can be chosen for both ingress and egress, giving a wide margin of flexibility in how a Data type pet can be played. As the creature’s Mental Level grows so does the “bandwidth” between ingress and egress stats, meaning that more of one stat is able to be converted into another! Paired with the ability for Data elements to “hack” ANY stat of an opponent, Data creatures are granted quite a few options in how to approach gameplay.

Strength and Weakness[edit]

Crafting a Data Soul[edit]

Logo big.png Data soul, requirements
using the Crafting Temple
Skill Requirement Ingredients Required Elements
linked to temple
Overall level any

20 Glitch Flowers

Any
Energy Cost
500 energy (375 if gold)
Additional Information
Crafting Experience: 300 Timer: 120 sec.


To help handlers figure out this (intentionally) complicated new element, here are a few ideas:

  • Default:

Ingress: 0 (Attack) Egress: 7 (Fortitude) Explanation: This setting converts the creature’s Fortitude stat into a buff for its Attack. At low levels this is a safe, if not exactly exciting, option. You’ll take a higher hit when being debuffed, but your spells will have more consistent damage amounts during regular battle.

  • Most Likely Settings:

Ingress: 1 (Strength) Egress: 2 (Defense) Explanation: This setting will most likely be the most popular option for intermediate and high level play, creating higher damage output and higher damage intake (allowing for more healing xp opportunities)

  • Hunger For Crafting XP:

Ingress: 4 (Crafting) Egress: 2 (Defense) Explanation: Same as above, except instead of optimizing for damage output, this setting optimizes for buffs affecting healing (resulting in greater Crafting xp earned)

  • Hacker Man:

Ingress: 5 (Intellect) Egress: ANY Explanation: Suck away the power of any other stat, throw it into Intellect, and hit those hack spells harder! This may be an ideal setting for battling alongside other players with lower level creatures, allowing for interesting choices when debuffing their opponents

  • Other:

Ingress: ANY Egress: ANY Explanation: You can literally do anything. This element was created for you to experiment!

A simple guide to remembering terms:

Ingress -> I -> IN Egress -> E -> EXIT Cron -> Chronology -> Time (30 second intervals in this case)

Spells unlocked by Data Pets[edit]

Data, Combat Spells (unlocked on Combat levels)
Level 1 Spell_a - A weak battle spell that inflicts damage.
Level 7 Spell_b - A medium-powered battle spell that inflicts damage.
Level 20 Spell_c - A powerful battle spell that inflicts damage.
  • Recovery Mode - Initiates a health recovery process. An initial burst of health is given to the caster, then further, smaller bursts of healing are provided every 10 seconds over a 60 second period.
Data, Healing Spells (unlocked on Crafting levels)
Level 15 Low Heal - recovery_mode

Every Hack also lower your Intellect

Data, Mental Spells (unlocked on Mental levels)
Level 0 Hack0 - Debuffs that target's ATTACK stat. Inflicts an INTELLECT debuff on the caster. cooldown is 20s
Level 1 Hack1 - Debuffs that target's STRENGTH stat. Inflicts an INTELLECT debuff on the caster. cooldown is 20s
Level 2 Hack2 - Debuffs that target's DEFENSE stat. Inflicts an INTELLECT debuff on the caster. cooldown is 20s
Level 4 Hack3 - Debuffs that target's HITPOINTS stat. Inflicts an INTELLECT debuff on the caster. cooldown is 20s
Data, Mental Spells (unlocked on Mental levels)
Level 8 Hack4 - Debuffs that target's CRAFTING stat. Inflicts an INTELLECT debuff on the caster. cooldown is 20s
Level 8 Hack5 - Debuffs that target's INTELLECT stat. Inflicts an INTELLECT debuff on the caster. cooldown is 20s
Level 16 Hack6 - Debuffs that target's FOCUS stat. Inflicts an INTELLECT debuff on the caster. cooldown is 20s
Level 16 Hack7 - Debuffs that target's FORTITUDE stat. Inflicts an INTELLECT debuff on the caster. cooldown is 20s

Creature Gallery[edit]

Data Krafties Creatures[edit]

Aquatic Krafties[edit]

These coats are only available through fishing and the Fishing Center App in the Krafties HUD when viewing in web links.

Enchanted Creatures[edit]

Enchanted creatures are created instead of captured

Limited Creatures[edit]

Birthday Limited Creatures[edit]

These coats could only be captured during the Birthday Week Celebration.
The Pandaire(Frosting) coat was available during the 6th Birthday Celebration Week and the Vulpup(Frosting) during the 7th.
The Baloofle coat was available during the 7th birthday week celebration through birthday gifts. Like limited editions, they came with all 5 naturals, but came in both affinity and non-affinity.

Exotic Coats[edit]

Aquatic Exotic Coats[edit]

These special coats can be caught by fishing or through the fishing app in the tanks.

Limited Edition Adaptive Coats[edit]

These coats were available for a limited time on the main sim for 1000L$. As Adaptive Coats, they would adapt to the soul's affinity they are bonded with.


See Also[edit]