Difference between revisions of "Vampire (element)"

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{{Banner_Elements}}
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[[Category:Elements]]{{TOC none}}
==Description==
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{{Element|element=Vampire|soul={{yes}}|bgcolor=lightgray}} [[File:VampireRexie.gif|thumb|Animation of a Vampire [[Rexie]]]]
===Appearance===
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*'''Vampires''' have the ability to '''[[Healing|Heal]]''' themselves with '''[[Combat spell]]s''' unlike other [[elements]].
Vampires are usually '''white''', with unique '''red eyes'''.
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*They also have the '''special ability''' to learn the '''first combat spell''' from other [[elements]], if it's body has a different '''[[elemental affinity]]''' than ''Vampire''.
===Vampires and [[Elemental Affinity]]===
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*:'''Example:''' If a '''Vampire [[soul]]''' is bonded to a [[Unbonded|body]] with '''[[Elemental Affinity|Fire Affinity]]''', the vampire will learn ''[[Flamethrower (spell)]]'' (but no other fire spells). But since the elements do not match, the pet will not glow.
Vampires have the ''special ability'' to acquire the '''first combat spell''' from other elements, if it's body has a different elemental affinity than Vampire.
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===Strength and Weakness===
:'''Example:''' If a ''Vampire soul'' is bonded to a body with '''[[Elemental Affinity|Fire Affinity]]''', it will gain ''[[Flamethrower (spell)]]'' for itself but no other [[Fire (element)|fire spells]], and no affinity glow ''(since it wasn't vampire affinity)''.
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*They are very durable in battle because of their ability to '''[[Healing|heal]]''' with both '''[[Combat spell]]s''' and '''[[Healing spell]]s'''
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===Crafting a Vampire Soul===
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{{RecipeSoul|Vampire |level=5 |time=120|energy=500 energy (375 if [[membership|Gold]]) |ingredients=
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: 1x [[Bloodstone]]
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|information=|exp=200}}
  
==Spells==
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===[[Spells]] unlocked by Vampire Pets===
===Combat Spells===
 
{|class="wikitable" style="width:800px"
 
!colspan=2|Vampire Combat Spells (learned on [[Combat level]]s)
 
|-
 
!style="width:120px"|Level 1
 
|'''[[Vamp Fire (spell)]]''' - Does simple damage
 
|-
 
!Level 1
 
|'''[[Drain (spell)]]''' - Menu attacks (from clicking the enemy, and Cast Spell),  Absorbs some hitpoints to add to your current amount, Gives a slight bonus to your hitpoints stat (temporary)
 
|-
 
!Level 15
 
|'''[[Consume (spell)]]''' - Menu Attacks(clicking on the enemy, and click cast Spell),  Absorbs more hitpoints than Drain, Gives a slight bonus to your hitpoints stat (temporary)
 
|}
 
;*Drain and Consume also give health back to your pet the amount differs per hits
 
  
=== Healing Spells ===
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{{UnlockSpells|element=Vampire|type=Combat
{|class="wikitable" style="width:800px"
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|1level=1|1spell=[[Vamp Fire (spell)|Vamp Fire]]|1desc=Does simple damage
!colspan=2|Vampire Healing Spells (learned on [[Crafting level]]s)
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|2level=1|2spell=[[Drain (spell)|Drain]]|2desc=(Manual Casting), Absorbs the target's [[hitpoints]] and adds it to your own. <br>It also '''[[buff]]s''' your [[Hitpoints]] stat in the process
|-
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|3level=15|3spell=[[Consume (spell)|Consume]]|3desc=(Manual Casting), Absorbs more of the target's [[hitpoints]] and adds it to your own. <br>It also '''[[buff]]s''' your [[Hitpoints]] stat in the process
!style=width:120px|Level 1
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}}
| '''[[Regenerate (spell)|Low Regenerate]]'''  
 
|-
 
!Level 15
 
| '''[[Regenerate (spell)|Med Regenerate]]'''  
 
|-
 
|}
 
  
=== Mental Spells ===
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:*'''Manual Casting''' means you have to touch the target and choose "Cast Spell"
{|class="wikitable" style="width:800px"
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:*'''Consume''' is stronger version of '''Drain''', both will give back health to your pet by taking it from the target.
!colspan=2|Vampire Mental Spells (learned on [[Mental level]]s)
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:*Vampires can learn a '''extra Combat spell''' through bonding with a body with different [[elemental affinity]] ''('''example:''' Fire affinity would give Vampire the first Fire combat spell)'', but it wont glow
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!style=width:120px|Level 10
 
|'''[[Compel (spell)]]''' - lowers the enemy ''[[Crafting]]'' and ''[[Defense]]'' (temporary)
 
|-
 
!Level 15
 
|'''[[Hypnosis (spell)]]'''   - lowers the enemy ''[[Intellect]]'', ''[[Focus]]'' and ''[[Fortitude]]'' (temporary)
 
|}
 
  
==Strength and Weakness==
 
  
==Trivia==
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*The Vampire element was introduced ''31. October 2013''
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{{UnlockSpells|element=Vampire|type=Healing
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|1level=5|1spell=[[Regenerate (spell)|Low Regenerate]]|1desc=same as [[Heal (spell)|Low Heal]] but can only be cast on self
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|2level=15|2spell=[[Regenerate (spell)|Med Regenerate]]|2desc=same as [[Heal (spell)|Med Heal]] but can only be cast on self
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|3level=25|3spell=[[Regenerate (spell)|High Regenerate]]|3desc=same as [[Heal (spell)|High Heal]] but can only be cast on self
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}}
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{{UnlockSpells|element=Vampire|type=Mental
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|1level=10|1spell=[[Compel (spell)|Compel]]|1desc=[[Debuff]], lowers the target's [[Crafting]] and [[Defense]]
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|2level=15|2spell=[[Hypnosis (spell)|Hypnosis]]|2desc=[[Debuff]], lowers the target's [[Intellect]], [[Focus]] and [[Fortitude]]
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}}
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:*When someones [[Crafting]] is ''[[debuff]]ed'' to '''negative percentage''', it causes them to loose Crafting [[Exp]] when using [[Heal (spell)|Healing spells]].
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==Creature Gallery==
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*Vampires are '''white''' with unique '''red eyes'''
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*'''Vampire [[Elemental Affinity]]''' will make them '''glow'''
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{{CreatureGallery|element=Vampire|file=vampire.png}}
  
 
=See Also=
 
=See Also=
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{{NavElements}}

Latest revision as of 15:54, 30 October 2019

Vampire Element
Krafties symbol vampire.png
Craftable Soul? Yes
PvP Elemental Enemies
Strong against ?
Weak against ?
Animation of a Vampire Rexie

Strength and Weakness[edit]

Crafting a Vampire Soul[edit]

Logo big.png Vampire soul, requirements
using the Crafting Temple
Skill Requirement Ingredients Required Elements
linked to temple
Overall level 5
1x Bloodstone

Any element

Energy Cost
500 energy (375 if Gold)
Additional Information
Crafting Experience: 200 Timer: 120 sec.

Spells unlocked by Vampire Pets[edit]

Vampire, Combat Spells (unlocked on Combat levels)
Level 1 Vamp Fire - Does simple damage
Level 1 Drain - (Manual Casting), Absorbs the target's hitpoints and adds it to your own.
It also buffs your Hitpoints stat in the process
Level 15 Consume - (Manual Casting), Absorbs more of the target's hitpoints and adds it to your own.
It also buffs your Hitpoints stat in the process
  • Manual Casting means you have to touch the target and choose "Cast Spell"
  • Consume is stronger version of Drain, both will give back health to your pet by taking it from the target.
  • Vampires can learn a extra Combat spell through bonding with a body with different elemental affinity (example: Fire affinity would give Vampire the first Fire combat spell), but it wont glow


Vampire, Healing Spells (unlocked on Crafting levels)
Level 5 Low Regenerate - same as Low Heal but can only be cast on self
Level 15 Med Regenerate - same as Med Heal but can only be cast on self
Level 25 High Regenerate - same as High Heal but can only be cast on self


Vampire, Mental Spells (unlocked on Mental levels)
Level 10 Compel - Debuff, lowers the target's Crafting and Defense
Level 15 Hypnosis - Debuff, lowers the target's Intellect, Focus and Fortitude


Creature Gallery[edit]

Vampire Krafties Creatures[edit]

Aquatic Krafties[edit]

These coats are only available through fishing and the Fishing Center App in the Krafties HUD when viewing in web links.

Enchanted Creatures[edit]

Enchanted creatures are created instead of captured

Limited Creatures[edit]

Birthday Limited Creatures[edit]

These coats could only be captured during the Birthday Week Celebration.
The Pandaire(Frosting) coat was available during the 6th Birthday Celebration Week and the Vulpup(Frosting) during the 7th.
The Baloofle coat was available during the 7th birthday week celebration through birthday gifts. Like limited editions, they came with all 5 naturals, but came in both affinity and non-affinity.

Exotic Coats[edit]

Aquatic Exotic Coats[edit]

These special coats can be caught by fishing or through the fishing app in the tanks.

Limited Edition Adaptive Coats[edit]

These coats were available for a limited time on the main sim for 1000L$. As Adaptive Coats, they would adapt to the soul's affinity they are bonded with.


See Also[edit]