Difference between revisions of "Glossary of krafties"

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*'''[[Affinity]]''' is a measurement of the bond between creature and it's handler
 
*'''[[Affinity]]''' is a measurement of the bond between creature and it's handler
 
*'''[[Elemental Affinity]]''' is when creature is a perfect match for certain element, causing the creature to glow and depending on the element it can sometimes provide advantage.
 
*'''[[Elemental Affinity]]''' is when creature is a perfect match for certain element, causing the creature to glow and depending on the element it can sometimes provide advantage.
*'''[[Special Traits]]''' are mutations which give your pet an advantage or disadvantage in battle. These are usually caused by [[Radiation]]
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*'''[[Special Traits]]''' are mutations which give your pet an advantage or disadvantage in battle. They can be altered with [[Radiation]]
 
==Crafting, Enchanting, Alchemy==
 
==Crafting, Enchanting, Alchemy==
 
*'''[[Crafting]]''' is the action of using a [[Crafting Temple]] to create certain game objects
 
*'''[[Crafting]]''' is the action of using a [[Crafting Temple]] to create certain game objects

Revision as of 08:15, 23 June 2015

These are some terms you will hear when playing Krafties.

Basics

  • Krafties are the creatuers which the game revolves around, they become your pets and fighters.
  • Handler is another word for the players themselves as a part of the Krafties universe. They become a handler of their pet.
  • Energy is what the Krafties universe is made of, you use it in various ways such as when crafting
  • Temples are items which allow the player to interact with the Krafties universe. There are a 3 different types of temples: Home Temple, Crafting Temple and Battle Temple.
  • Souls decide the elements of your pets, they are crafted items which you then bond to a unbonded Kraftie

Krafties Creatures

  • Wild creatures spawn from the Home Temples which you can capture
  • Unbonded is a captured creature which has yet to be awakened with a soul
  • Bonded is a creature/soul that has become a pet through the bonding process
  • Shadow is basically a training dummy which your pet can summon and fight to gain Experience
  • Giants are larger and more powerful wild creatures that sometimes have special loot. Giants cannot be captured.
  • OA is short for Overall Average Level of your pet
  • Affinity is a measurement of the bond between creature and it's handler
  • Elemental Affinity is when creature is a perfect match for certain element, causing the creature to glow and depending on the element it can sometimes provide advantage.
  • Special Traits are mutations which give your pet an advantage or disadvantage in battle. They can be altered with Radiation

Crafting, Enchanting, Alchemy

  • Crafting is the action of using a Crafting Temple to create certain game objects
  • Enchanting is very similar to crafting, but it makes use of the elemental spells in the process
  • Cooldown is the waiting period until a spell or item becomes usable again. Cooldown time varies when crafting depending on the item previously crafted.
  • Alchemy allows you to turn certain loot items into Experience depending on the type of tablet use
  • Tablets are circular stone altars which allow you either to do Alchemy or Enchanting depending on the type of tablet.

Other

  • Loot are the items which you gather by defeating wild creatures
  • Orb Mode is a low lag mode for your pet, where it becomes a simplified health-orb above the handler.
  • Bonding is the process of combining a soul to a creature in order to create a interactive pet
  • Attachments is what we call the items your Kraftie can wear as accessories
  • Radiation will give your pet Special Traits
  • Membership is an optional beneficial feature for the players, giving you increased daily energy and crafting discount depending on whether it is Gold or Silver membership.

See Also