Difference between revisions of "Vampire (element)"

From Krafties
Jump to navigation Jump to search
 
(30 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Banner_Elements}}{{TOC none}}
+
[[Category:Elements]]{{TOC none}}
==Description==
+
{{Element|element=Vampire|soul={{yes}}|bgcolor=lightgray}} [[File:VampireRexie.gif|thumb|Animation of a Vampire [[Rexie]]]]
{{Element|Vampire|soul={{yes}}}}
 
 
*'''Vampires''' have the ability to '''[[Healing|Heal]]''' themselves with '''[[Combat spell]]s''' unlike other [[elements]].
 
*'''Vampires''' have the ability to '''[[Healing|Heal]]''' themselves with '''[[Combat spell]]s''' unlike other [[elements]].
 
*They also have the '''special ability''' to learn the '''first combat spell''' from other [[elements]], if it's body has a different '''[[elemental affinity]]''' than ''Vampire''.
 
*They also have the '''special ability''' to learn the '''first combat spell''' from other [[elements]], if it's body has a different '''[[elemental affinity]]''' than ''Vampire''.
*:'''Example:''' If a ''Vampire soul'' is bonded to a [[Unbonded|body]] with '''[[Elemental Affinity|Fire Affinity]]''', it will gain ''[[Flamethrower (spell)]]'' for itself but no other [[Fire (element)|fire spells]], but will not have ''affinity glow'' ''(since the elements don't match)''.
+
*:'''Example:''' If a '''Vampire [[soul]]''' is bonded to a [[Unbonded|body]] with '''[[Elemental Affinity|Fire Affinity]]''', the vampire will learn ''[[Flamethrower (spell)]]'' (but no other fire spells). But since the elements do not match, the pet will not glow.
 
===Strength and Weakness===
 
===Strength and Weakness===
===Appearance===
+
*They are very durable in battle because of their ability to '''[[Healing|heal]]''' with both '''[[Combat spell]]s''' and '''[[Healing spell]]s'''
Vampires are usually '''white''', with unique '''red eyes'''.
+
===Crafting a Vampire Soul===
{{clear}}
+
{{RecipeSoul|Vampire |level=5 |time=120|energy=500 energy (375 if [[membership|Gold]]) |ingredients=
 +
: 1x [[Bloodstone]]
 +
|information=|exp=200}}
  
==Spells learned by Vampire Pets==
+
===[[Spells]] unlocked by Vampire Pets===
{{CombatSpells|Vampire|
+
 
{{LearnSpell|level=1|spell=[[Vamp Fire (spell)|Vamp Fire]]|description=Does simple damage}}
+
{{UnlockSpells|element=Vampire|type=Combat
{{LearnSpell|level=1|spell=[[Drain (spell)|Drain]]|description=(Manual Casting), Absorbs the target's [[hitpoints]] and adds it to your own. <br>It also '''[[buff]]s''' your [[Hitpoints]] stat in the process}}
+
|1level=1|1spell=[[Vamp Fire (spell)|Vamp Fire]]|1desc=Does simple damage
{{LearnSpell|level=15|spell=[[Consume (spell)|Consume]]|description=(Manual Casting), Absorbs more of the target's [[hitpoints]] and adds it to your own. <br>It also '''[[buff]]s''' your [[Hitpoints]] stat in the process}}
+
|2level=1|2spell=[[Drain (spell)|Drain]]|2desc=(Manual Casting), Absorbs the target's [[hitpoints]] and adds it to your own. <br>It also '''[[buff]]s''' your [[Hitpoints]] stat in the process
 +
|3level=15|3spell=[[Consume (spell)|Consume]]|3desc=(Manual Casting), Absorbs more of the target's [[hitpoints]] and adds it to your own. <br>It also '''[[buff]]s''' your [[Hitpoints]] stat in the process
 
}}
 
}}
 +
 
:*'''Manual Casting''' means you have to touch the target and choose "Cast Spell"
 
:*'''Manual Casting''' means you have to touch the target and choose "Cast Spell"
 
:*'''Consume''' is stronger version of '''Drain''', both will give back health to your pet by taking it from the target.
 
:*'''Consume''' is stronger version of '''Drain''', both will give back health to your pet by taking it from the target.
 
:*Vampires can learn a '''extra Combat spell''' through bonding with a body with different [[elemental affinity]] ''('''example:''' Fire affinity would give Vampire the first Fire combat spell)'', but it wont glow
 
:*Vampires can learn a '''extra Combat spell''' through bonding with a body with different [[elemental affinity]] ''('''example:''' Fire affinity would give Vampire the first Fire combat spell)'', but it wont glow
  
{{HealingSpells|Vampire|
+
 
{{LearnSpell|level=1|spell=[[Regenerate (spell)|Low Regenerate]]|description=same as [[Heal (spell)|Low Heal]] but can only be cast on self}}
+
 
{{LearnSpell|level=15|spell=[[Regenerate (spell)|Med Regenerate]]|description=same as [[Heal (spell)|Med Heal]] but can only be cast on self}}
+
{{UnlockSpells|element=Vampire|type=Healing
 +
|1level=5|1spell=[[Regenerate (spell)|Low Regenerate]]|1desc=same as [[Heal (spell)|Low Heal]] but can only be cast on self
 +
|2level=15|2spell=[[Regenerate (spell)|Med Regenerate]]|2desc=same as [[Heal (spell)|Med Heal]] but can only be cast on self
 +
|3level=25|3spell=[[Regenerate (spell)|High Regenerate]]|3desc=same as [[Heal (spell)|High Heal]] but can only be cast on self
 
}}
 
}}
  
{{MentalSpells|Vampire|
+
 
{{LearnSpell|level=10|spell=[[Compel (spell)|Compel]]|description=([[Debuff]]), lowers the enemy [[Crafting]] and [[Defense]]}}
+
 
{{LearnSpell|level=15|spell=[[Hypnosis (spell)|Hypnosis]]|description=([[Debuff]]), lowers the enemy [[Intellect]], [[Focus]] and [[Fortitude]]}}
+
{{UnlockSpells|element=Vampire|type=Mental
 +
|1level=10|1spell=[[Compel (spell)|Compel]]|1desc=[[Debuff]], lowers the target's [[Crafting]] and [[Defense]]
 +
|2level=15|2spell=[[Hypnosis (spell)|Hypnosis]]|2desc=[[Debuff]], lowers the target's [[Intellect]], [[Focus]] and [[Fortitude]]
 
}}
 
}}
 +
 +
 
:*When someones [[Crafting]] is ''[[debuff]]ed'' to '''negative percentage''', it causes them to loose Crafting [[Exp]] when using [[Heal (spell)|Healing spells]].
 
:*When someones [[Crafting]] is ''[[debuff]]ed'' to '''negative percentage''', it causes them to loose Crafting [[Exp]] when using [[Heal (spell)|Healing spells]].
 +
 +
==Creature Gallery==
 +
*Vampires are '''white''' with unique '''red eyes'''
 +
*'''Vampire [[Elemental Affinity]]''' will make them '''glow'''
 +
{{CreatureGallery|element=Vampire|file=vampire.png}}
  
 
=See Also=
 
=See Also=
===Trivia===
+
{{NavElements}}
*The Vampire element was introduced ''31. October 2013''
 

Latest revision as of 16:54, 30 October 2019

Vampire Element
Krafties symbol vampire.png
Craftable Soul? Yes
PvP Elemental Enemies
Strong against ?
Weak against ?
Animation of a Vampire Rexie

Strength and Weakness[edit]

Crafting a Vampire Soul[edit]

Logo big.png Vampire soul, requirements
using the Crafting Temple
Skill Requirement Ingredients Required Elements
linked to temple
Overall level 5
1x Bloodstone

Any element

Energy Cost
500 energy (375 if Gold)
Additional Information
Crafting Experience: 200 Timer: 120 sec.

Spells unlocked by Vampire Pets[edit]

Vampire, Combat Spells (unlocked on Combat levels)
Level 1 Vamp Fire - Does simple damage
Level 1 Drain - (Manual Casting), Absorbs the target's hitpoints and adds it to your own.
It also buffs your Hitpoints stat in the process
Level 15 Consume - (Manual Casting), Absorbs more of the target's hitpoints and adds it to your own.
It also buffs your Hitpoints stat in the process
  • Manual Casting means you have to touch the target and choose "Cast Spell"
  • Consume is stronger version of Drain, both will give back health to your pet by taking it from the target.
  • Vampires can learn a extra Combat spell through bonding with a body with different elemental affinity (example: Fire affinity would give Vampire the first Fire combat spell), but it wont glow


Vampire, Healing Spells (unlocked on Crafting levels)
Level 5 Low Regenerate - same as Low Heal but can only be cast on self
Level 15 Med Regenerate - same as Med Heal but can only be cast on self
Level 25 High Regenerate - same as High Heal but can only be cast on self


Vampire, Mental Spells (unlocked on Mental levels)
Level 10 Compel - Debuff, lowers the target's Crafting and Defense
Level 15 Hypnosis - Debuff, lowers the target's Intellect, Focus and Fortitude


Creature Gallery[edit]

Vampire Krafties Creatures[edit]

Aquatic Krafties[edit]

These coats are only available through fishing and the Fishing Center App in the Krafties HUD when viewing in web links.

Enchanted Creatures[edit]

Enchanted creatures are created instead of captured

Limited Creatures[edit]

Birthday Limited Creatures[edit]

These coats could only be captured during the Birthday Week Celebration.
The Pandaire(Frosting) coat was available during the 6th Birthday Celebration Week and the Vulpup(Frosting) during the 7th.
The Baloofle coat was available during the 7th birthday week celebration through birthday gifts. Like limited editions, they came with all 5 naturals, but came in both affinity and non-affinity.

Exotic Coats[edit]

Aquatic Exotic Coats[edit]

These special coats can be caught by fishing or through the fishing app in the tanks.

Limited Edition Adaptive Coats[edit]

These coats were available for a limited time on the main sim for 1000L$. As Adaptive Coats, they would adapt to the soul's affinity they are bonded with.


See Also[edit]