Difference between revisions of "Wild creatures"

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Revision as of 01:16, 25 November 2015

Giant beetlie next to a normal wild Beetlie
Giant Wild penglin casting a Mental spell
"Mouse-over" info shows that this Rexie has 40 Current Health, then lists their Skills (those zeros are not skills)
Wilds is short for Wild Creature

These Creatures spawn from the Home Temples. They seem to appear out of pure curiosity towards our world, coming through the Home Temples from another dimension. They do not stay if nobody is near the temple or when defeated by trained Krafties Pets. They can also be captured by the Adventurers with Capture Nets.

Wild Giants

  • Giants Wilds are larger versions of the normal ones that emerge from the Home/Giant Temples. They are a lot tougher in combat than their smaller relatives.
Giants, those Massive Mythological creatures from the Darkest depths of ancient times, beings designed to test the prowess of Master Fighters, and the commitment of groups to each other in the heat of battle. These fearsome beasts arise but rarely and when they do it is to lay waste to any unprepared Adventurer. Rumors abound in regards to weather they are temporary or if they too shall become aids in the fight for all existence. For now, all that is known about these Ancient creatures is that they are Larger, stronger and far harder to kill than their smaller counterparts.
  • Giants can spawn randomly from normal Home Temples, and reliably from the Giant Temples
  • There are a few loot items that drop exclusively from Giants.
  • You cannot capture Giants, only the normal wilds.

Fighting Wilds

The Wilds do not actually die when you defeat them. You are actually sending them home where they came from, showing them who's boss. They drop an item in the process which you can collect.
  • You can actually see the stats of wild creatures by viewing their description (which can be seen if you hover your mouse over them)
    • First number in description is their Current Health (Can view the Krafties Scripting API for more technical info)
  • The level of a wild is a indicator of their challenge rating, below that you can see their Combat Level and Mental Level
  • Just fighting a wild will earn you experience for every Combat spell that hits
  • Defeating wilds in battle will earn you Loot
  • There is a visible difference in particle effects depending on if the wild is casting a Combat spell or Mental spell
    • Be careful if it casts a Mental Spell, if it Debuffs your Crafting to negative levels it will have the side-effect of you earning negative Experience when using a Healing spell (meaning you loose exp instead of earning it). Best just to not use Healing Spells until the debuff wears off.

Capturing Wilds

When you have your Capture Net in hand, then you are ready to begin capturing some wild critters.

The Capture Net

The Capture Net
  • The Capture net has unlimited uses
  • The also works good in "Mouse View" (When you press M on the keyboard, then you just click the left mouse-button)
How to equip the Capture Net
  1. Locate your Capture Net in the Inventory App
  2. Select it and click "Use Tool"
View Tools and Standard Capture Net for more information

How to Capture Wilds

  1. Have your Capture Net equipped
  2. Battle with the Wild Creature to lower it's Health
    1. Touch the Wild Creature you wish to capture
    2. Click "Attack"
      • To stop the battle anytime, you can touch the Wild creature and click "Stop Attack" (useful when you're afraid you'll defeat it instead of capture)
  3. When it has taken enough damage (has low health), try capturing it
    1. Stand close to the Wild Creature
    2. Swing your net (by clicking the ground or sky) to try capturing it
  4. You will see message in local chat, telling you if it was captured or resisted capture
Tactics when Capturing Wilds
  • You can catch Wild Creatures that spawn from any Home Temple
  • You cannot capture Bonded Creatures or Wild Giants
  • Your best chance of capture is when a wild creature is at least down to half health or lower (they will not give up that easily)
    • You can see on the individual species pages details on how low their health needs to be before you have a chance of capturing it

Wild Element

? Element
Krafties symbol wild.png
Craftable Soul? No
PvP Elemental Enemies
Strong against N/A
Weak against N/A

Like all other elements, Wilds have their own symbol. Even though players cannot create wild souls, it's still very prominent creature element in Krafties.

Wild/Unbonded Gallery

Wild Krafties Creatures

Aquatic Krafties

These coats are only available through fishing and the Fishing Center App in the Krafties HUD when viewing in web links.

Enchanted Creatures

Enchanted creatures are created instead of captured

Limited Creatures

Birthday Limited Creatures

These coats could only be captured during the Birthday Week Celebration.
The Pandaire(Frosting) coat was available during the 6th Birthday Celebration Week and the Vulpup(Frosting) during the 7th.
The Baloofle coat was available during the 7th birthday week celebration through birthday gifts. Like limited editions, they came with all 5 naturals, but came in both affinity and non-affinity.

Exotic Coats

Aquatic Exotic Coats

These special coats can be caught by fishing or through the fishing app in the tanks.

Limited Edition Adaptive Coats

These coats were available for a limited time on the main sim for 1000L$. As Adaptive Coats, they would adapt to the soul's affinity they are bonded with.

See Also