Difference between revisions of "Natural Skills"

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#REDIRECT [[Unbonded]]
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The '''Natural Skills''' are the stats of a [[Krafties Creature]] which become a permanent [[Buff]] on your pet when [[Krafties Creatures|Bonded]].
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*''Natural Stats'' will always stay separate from other stats and are lost when a [[Soul Extractor|soul is extracted]].
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*They are listed as ''Natural Skills'' on the [[Pet Stats]]
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A natural ability can be a bonus found on captured or bonded creatures. For captured wild creatures, you can rez their body and their stats are shown in hovertext over them. For bonded creatures, simply touch your creature and choose “Stats” in the menu.
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A natural ability appears as a bonus modifier to either attack, strength, defense, hitpoints, or crafting. They can range from a +1 to a +32 bonus in one or more of these attributes. [[Aviaa]] creatures tend to have a naturally higher attack, whereas [[Rexie]]s are naturally better in the Strength attribute.
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Natural abilities cannot be trained further, only the experience levels can be altered. Capturing wild creatures is the only way to find out the natural ability before one is bonded.
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=== Strategies with Natural Ability ===
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Finding an unbonded creature with a high natural ability is nice, but the idea is what to do with them. Many of these unbonded creatures can be sold or auctioned off at Kraftie sims to other players, since high ability creatures are rare. For those who want to bond a soul to them, you want to think carefully about it. Attack and Strength are the ones most common with high ability, so one should have a soul that has an equally high level to improve your creature's skill. Sure, you can train your creature's specific level, but balancing out the level and ability now would make the training easier.
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For Aviaa's, they have high attack abilities, so it would be wise to bond souls that have a high level of Strength and Defense, allowing your Aviaa to not only hit hard, but accuracy, and last longer in combat. Rexie's are the opposite in that they will have naturally high strength, so having a soul with a high attack would help them score devastating attacks on their opponents.
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==Natural Skill Totals==
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This list is based on the highest "Natural Skill Total" which these creatures have been '''observed''' to be able to have.
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:This is the highest '''combined number''' of Natural Skills observed on '''unbonded'''
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:*[[Eggsie]] ''(32)''
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:*[[Pumpkie]] ''(34)''
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:*[[Spyrron]] ''(36)''
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:*[[Aviaa]] ''(40)''
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:*[[Rexie]] ''(40)''
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:*[[Beetlie]] ''(40)''
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:*[[Penglin]] ''(52)''
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:*[[Pandaire]] ''(52)''
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:*[[Lunaris]] ''(57)''
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:*[[Hopster]] ''(72)''
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:*[[Felion]] ''(72)''
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:*[[Tusker]] ''(73)''
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:*[[Lupix]] ''(84)''
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[http://www.dmindustrites.com/Krafties/Unbonded_Stats.html View the Reference]
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=See Also=
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*[[Skills and Levels]]
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{{Krafties Creatures}}

Revision as of 09:18, 1 December 2014

The Natural Skills are the stats of a Krafties Creature which become a permanent Buff on your pet when Bonded.

  • Natural Stats will always stay separate from other stats and are lost when a soul is extracted.
  • They are listed as Natural Skills on the Pet Stats

A natural ability can be a bonus found on captured or bonded creatures. For captured wild creatures, you can rez their body and their stats are shown in hovertext over them. For bonded creatures, simply touch your creature and choose “Stats” in the menu. A natural ability appears as a bonus modifier to either attack, strength, defense, hitpoints, or crafting. They can range from a +1 to a +32 bonus in one or more of these attributes. Aviaa creatures tend to have a naturally higher attack, whereas Rexies are naturally better in the Strength attribute.

Natural abilities cannot be trained further, only the experience levels can be altered. Capturing wild creatures is the only way to find out the natural ability before one is bonded.

Strategies with Natural Ability

Finding an unbonded creature with a high natural ability is nice, but the idea is what to do with them. Many of these unbonded creatures can be sold or auctioned off at Kraftie sims to other players, since high ability creatures are rare. For those who want to bond a soul to them, you want to think carefully about it. Attack and Strength are the ones most common with high ability, so one should have a soul that has an equally high level to improve your creature's skill. Sure, you can train your creature's specific level, but balancing out the level and ability now would make the training easier.

For Aviaa's, they have high attack abilities, so it would be wise to bond souls that have a high level of Strength and Defense, allowing your Aviaa to not only hit hard, but accuracy, and last longer in combat. Rexie's are the opposite in that they will have naturally high strength, so having a soul with a high attack would help them score devastating attacks on their opponents.

Natural Skill Totals

This list is based on the highest "Natural Skill Total" which these creatures have been observed to be able to have.

This is the highest combined number of Natural Skills observed on unbonded

View the Reference

See Also